2020
DOI: 10.1177/0973408220981445
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Experiences with a Serious Game Introducing Basic Knowledge About Renewable Energy Technologies: A Practical Implementation in a German Secondary School

Abstract: In this article, we describe a practical implementation of a serious game to facilitate knowledge acquisition about renewable energy technologies among youngsters, using the game Serena Supergreen and the Broken Blade. We present the quest design and an evaluation study on the research questions: (a) Did youngsters who played the game have more knowledge about renewable energy technologies compared to those who did not play the game? (b) How did students perceive the game? (c) What did the students recall from… Show more

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Cited by 8 publications
(8 citation statements)
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References 28 publications
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“…Ten of the studies were longitudinal, examining ongoing impacts of interventions. Ernst et al [20], Reimer et al [66], Spangenberger et al [23] and Young et al [39] followed up with participants within twelve months of program completion. Dann et al [46] analyzed pre-and post-surveys of campers at the Great Lakes Camp from 1999-2012.…”
Section: Study Locations Designs and Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…Ten of the studies were longitudinal, examining ongoing impacts of interventions. Ernst et al [20], Reimer et al [66], Spangenberger et al [23] and Young et al [39] followed up with participants within twelve months of program completion. Dann et al [46] analyzed pre-and post-surveys of campers at the Great Lakes Camp from 1999-2012.…”
Section: Study Locations Designs and Methodsmentioning
confidence: 99%
“…Two studies were ongoing throughout the school or university year and aimed to include local communities to increase civic action through working groups and presentations [57,61], and one involved students in research for disaster preparedness in their community [65]. Four studies created interactive games or apps to enhance knowledge on renewables [23,30,35,51]. Three studies created projects related to sustainable fashion, two of which included the creation of a "fashion library" for students to swap and rent out clothing along with lectures on sustain-able consumption [49,60,62], and one study utilized blogging as a technique to encourage fashion students to write about their experiences with buying less over a 10-week period.…”
Section: Program Content and Activitiesmentioning
confidence: 99%
“…Students' dispositions towards the occupation are likely to be shaped by their practical learning experiences, observing others, and making judgements about the value of concepts and practices and how these can be reconciled with what they experience (Billett, 2018). Opportunities to engage in practice tend to motivate students, but when such opportunities are not readily available, students' engagement through gamification and simulation is recommended (Spangenberger et al, 2020).…”
Section: The Literature On Renewable Energy Technologies Educationmentioning
confidence: 99%
“…Another critical environmental and energy courses service is providing quality education to curb societal challenges for sustainable rural development. In this context, the teaching of technical courses should serve: a) rural schools and remote communities in developing countries through microgrids (Chatterjee et al, 2019) b) practical implementations to build up knowledge on renewable energy technologies through gaming (Dorji et al, 2015;Spangenberger et al, 2020) c) the educational provision at offering enrichments programs scheduled for talented high school students (Bayles et al, 2007).…”
Section: Education Attributes Of Renewable Energy Among School Environmentmentioning
confidence: 99%