Digitale Lernwelten – Serious Games Und Gamification 2022
DOI: 10.1007/978-3-658-35059-8_9
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Gendersensible Berufsorientierung mit einem Serious Game: Didaktische Einbettung des Spiels „Serena Supergreen“

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“…Serious games contain major pedagogical potential, as they have been explicitly developed for learning purposes [2,3]. They have been used for a number of different educational purposes [4,5], including in the field of vocational orientation [6][7][8].…”
Section: Introductionmentioning
confidence: 99%
“…Serious games contain major pedagogical potential, as they have been explicitly developed for learning purposes [2,3]. They have been used for a number of different educational purposes [4,5], including in the field of vocational orientation [6][7][8].…”
Section: Introductionmentioning
confidence: 99%