2022
DOI: 10.3390/educsci13010016
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Factors Influencing the Effectiveness of Serious Gaming in the Field of Vocational Orientation

Abstract: This study investigates the effectiveness of the serious game like2be, which has been developed to support the individual career orientation process of adolescents by broadening their occupational horizon. In this paper, we present results from an intervention study with n = 809 adolescents in Swiss schools at the lower secondary education level. To analyze the extent to which cognitive, affective, and motivational factors are stimulated and what influence they have on expanding knowledge about occupations (me… Show more

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Cited by 5 publications
(4 citation statements)
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“…The results of this study are in accordance with the results conducted by [9] which showed that stimulation of cognitive processes through serious games had a statistically significant impact on learning outcomes, although factors such as enjoyment, flow of experience, or self-perceived benefits in playing did not have a significant impact on the acquisition of knowledge about work. Campus orientation games also show that alternative reality games can elicit positive emotions in new empowerment program students and help them create friendships at university.…”
Section: Resultssupporting
confidence: 90%
“…The results of this study are in accordance with the results conducted by [9] which showed that stimulation of cognitive processes through serious games had a statistically significant impact on learning outcomes, although factors such as enjoyment, flow of experience, or self-perceived benefits in playing did not have a significant impact on the acquisition of knowledge about work. Campus orientation games also show that alternative reality games can elicit positive emotions in new empowerment program students and help them create friendships at university.…”
Section: Resultssupporting
confidence: 90%
“…Te learning content plays a signifcant role in accomplishing the game's goal. Te learning content provides a user with information, knowledge, and skills related to the game's subject [43]. Te game's educational content is designed to meet learning goal and align with the game design such as theme, storyline, and challenges [44].…”
Section: Pedagogymentioning
confidence: 99%
“…Owing to the game's innovative approach, empirical educational research has regarded like2be with significant interest, finally evaluating the game for its effectiveness. The results indicate that integrating the serious game like2be into classroom activities stimulates cognitive processes or provides mental challenges that lead to an increase in knowledge about occupations (Keller et al, 2023).…”
mentioning
confidence: 94%