2022
DOI: 10.17309/tmfv.2022.3s.03
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Developing a Basketball Learning Model Using the Teaching Game for Understanding (TGfU) Approach to Improve the Effectiveness of HOTS in Elementary Schools

Abstract: Study purpose. The researcher realizes that not all physical education teachers in elementary schools provide basketball lessons and some teachers still use conventional learning techniques. This study aims to determine the effectiveness of a basketball learning model with the TGfU approach to increase HOTS and reduce bullying. Materials and methods. This study used a quantitative approach to test the validity of the content and constructs as well as the effectiveness of the learning model. The experimen… Show more

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Cited by 9 publications
(9 citation statements)
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“…This is intended to be able to change the habits of students who pay less attention to the lesson to be more interested in the learning process (Kasih et al, 2017;Muhtarom, 2020;Nugraha & Widiana, 2021). In the Design phase, the researcher designs the needs in the development of audio-visual media such as: compiling a media model to be applied, namely audio-visual media, compiling a learning implementation plan (RPP) based on Audio Visual Media which refers to the 2013 curriculum RPP (Akyol & Garrison, 2011;Waffak et al, 2022). Determining the learning media used, namely learning media in the form of audio, material software, and game software in the form of questions and supporting images (Gilmanshina et al, 2021;Rahmah, 2018;Tambingon, 2018).…”
Section: Discussionmentioning
confidence: 99%
“…This is intended to be able to change the habits of students who pay less attention to the lesson to be more interested in the learning process (Kasih et al, 2017;Muhtarom, 2020;Nugraha & Widiana, 2021). In the Design phase, the researcher designs the needs in the development of audio-visual media such as: compiling a media model to be applied, namely audio-visual media, compiling a learning implementation plan (RPP) based on Audio Visual Media which refers to the 2013 curriculum RPP (Akyol & Garrison, 2011;Waffak et al, 2022). Determining the learning media used, namely learning media in the form of audio, material software, and game software in the form of questions and supporting images (Gilmanshina et al, 2021;Rahmah, 2018;Tambingon, 2018).…”
Section: Discussionmentioning
confidence: 99%
“…The steps used in this research method are checking whether the data meets multivariate normality or not. The reliability test used the construct reliability (CR >0.70 and AVE >0.50) [16], [18]. The evaluation model test using the CFA method aims to test the structural model between theory and empirical data [19].…”
Section: Methodsmentioning
confidence: 99%
“…The research at the field trial stage used two classes, namely the experimental class and the control class (Bunari et al, 2023;Endaryati et al, 2020;Fantula et al, 2021;Junaidi, 2019;Laila et al, 2021;Setiawan & Aman, 2019;Srirahayu & Arty, 2018;Waffak et al, 2022). This trial was conducted to see the effectiveness of the PNO Multimedia product for learning the history of Hindu-Buddhist history materials in improving student learning outcomes.…”
Section: Methodsmentioning
confidence: 99%