1971
DOI: 10.1177/002200277101500103
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Computers and policy-making: the CASCON experiment

Abstract: Most observers of US foreign policy decision-making would probably agree that, whatever the virtues or defects of a particular policy choice, the process by which decisions are reached on crisis or incipient crisis situations leaves something to be desired. Despite good intentions, there persists an all-toofrequent tendency to be taken by surprise, to lurch from crisis to crisis, to under-use instruments of preventive diplomacy, and to be faced with situations in which only undesirable military options are ava… Show more

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Cited by 21 publications
(9 citation statements)
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“…Referred to in an earlier literature as 'superimposing general dimensions on specific cases' (Bloomfield and Beattie, 1971;Druckman and Iaquinta, 1974), this analytic strategy is the basis for comparative work. Comparison is facilitated when different cases are described or "coded" in terms of the same attributes.…”
Section: Implications and Next Stepsmentioning
confidence: 99%
“…Referred to in an earlier literature as 'superimposing general dimensions on specific cases' (Bloomfield and Beattie, 1971;Druckman and Iaquinta, 1974), this analytic strategy is the basis for comparative work. Comparison is facilitated when different cases are described or "coded" in terms of the same attributes.…”
Section: Implications and Next Stepsmentioning
confidence: 99%
“…The MIT CASCON games went one step further and encoded data on crisis management which the game participants could use to analyze their particular situations and possibly assess their options (Bloomfield and Beattie, 1971). The Newport NEWS/ WARS facilities have used computer graphics to plot and display the movement of naval units as well as to calculate battle damage assessments.…”
Section: Computer Assisted Simulationsmentioning
confidence: 99%
“…The basic rationale behind this survey is to determine what gaming elements might augment the current state of the free-form gaming art such that it might confidently assume these new roles and dimensions. Past efforts to this end, such as on-line computer terminals to facilitate the real-time processing of information or the videotaping of the exercise (Bloomfield and Beattie, 1971) are little more than &dquo;technological fixes.&dquo; None have addressed fundamental problems inherent with free-form, manual gaming. Let us propose two sets of conditions for examining the gaming/ simulation universe as it might be relevant to free-form political-military gaming.…”
Section: Introductionmentioning
confidence: 99%
“…Hilton (1971: 91) observes that &dquo;DON evidently sees its role as one of using social science to provide accurate background forecasts about the international environment which will help in the planning of long range foreign policy postures.&dquo; It is upon the data base and the middle-range theory described above that such policy-oriented goals are being approached. An example of one such attempt is CASCON-computer-aided system for handling information on local conflicts (Bloomfield and Beattie, 1971 )-which is a computerized tool created to aid policy makers in managing local conflicts. A system with a similarly extensive information retrieval capability but with a greater modeling capacity is CACIS-computer-aided conflict information system (Tanter, 1972a).…”
Section: IImentioning
confidence: 99%