2015
DOI: 10.1590/0047-2085000000051
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Avaliação da equivalência semântica e consistência interna da Game Addiction Scale (GAS): versão em português

Abstract: rESUMo objetivo: Avaliar a equivalência semântica e a consistência interna da Game Addiction Scale (GAS): versão em português. Métodos: O procedimento constituiu-se das seguintes etapas: a) revisão da literatura; b) tradução do instrumento original; c) retrotradução; d) revisão técnica e avaliação da compreensão verbal, realizada por profissionais da área da saúde; e) avaliação da compreensão verbal do instrumento, por uma amostra de estudantes; f) análise da consistência interna (alfa de Cronbach). Os partici… Show more

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Cited by 9 publications
(8 citation statements)
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“…Based on previous research, cutoff points of IGD 4 16 and IGD 4 21 were adopted to identify moderate and high risk for IGD. 9 Additional psychometric tests utilized included the Brazilian versions of the Beck Depression Inventory (BDI), 10 the Mini-Social Phobia Inventory (Mini-SPIN), 11 the Self-Report Questionnaire (SRQ-20), 12 the Pittsburgh Sleep Quality Index (PSQI-BR), 13 the 21-item Brazilian version of the Game Addiction Scale (GAS), 6 and the suicidal ideation question (item 17) of the SRQ-20. Additional questions were designed to collect data on sociodemographic characteristics, gaming behavior, and perceived academic performance.…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…Based on previous research, cutoff points of IGD 4 16 and IGD 4 21 were adopted to identify moderate and high risk for IGD. 9 Additional psychometric tests utilized included the Brazilian versions of the Beck Depression Inventory (BDI), 10 the Mini-Social Phobia Inventory (Mini-SPIN), 11 the Self-Report Questionnaire (SRQ-20), 12 the Pittsburgh Sleep Quality Index (PSQI-BR), 13 the 21-item Brazilian version of the Game Addiction Scale (GAS), 6 and the suicidal ideation question (item 17) of the SRQ-20. Additional questions were designed to collect data on sociodemographic characteristics, gaming behavior, and perceived academic performance.…”
Section: Methodsmentioning
confidence: 99%
“… 5 However, little research on IGD has been conducted in Brazil. 6 , 7 As a result, little is known about its prevalence in the country, which is concerning, as Brazil is a major consumer of electronic games. 8…”
Section: Introductionmentioning
confidence: 99%
“…Segundo Souza et al (2016), o Manual Diagnóstico e Estatístico de Transtornos Mentais (DSM-5) menciona um novo transtorno, chamado Transtorno do Jogo pela Internet, que se assemelha ao transtorno do jogo patológico, no qual a área da Psicologia tem se pautado para analisar os sintomas da dependência por jogos eletrônicos e decidir pelo tratamento. De acordo com Lemos, Conti e Sougey (2015), o DSM-5 propõe os seguintes critérios diagnósticos para o Transtorno do Jogo pela Internet: 1. Preocupação com jogos eletrônicos, tornando-se a atividade dominante na vida diária; 2.…”
Section: Resultsunclassified
“…However, few instruments are currently available for the screening and assessment of cases. 14 Examples include the Problem Video Game Playing (PVP) 15 questionnaire, the contents of which do not directly correspond to the current diagnostic criteria of the DSM-5, the Internet Gaming Disorder Scale, 16 and the Game Addiction Scale (GAS), 17 , 18 which includes a relatively large number of items to be used as a screening instrument.…”
Section: Introductionmentioning
confidence: 99%