2016
DOI: 10.1016/j.compedu.2015.10.007
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Assessing the effectiveness of digital game-based learning: Best practices

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Cited by 245 publications
(182 citation statements)
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“…Teknologi membuat efek positif tidak hanya pada sosial hidup tetapi juga pada pendidikan. Karena teknologi menjadi semakin lazim dalam pengaturan pendidikan, ada muncul harapan bagi pendidik untuk memanfaatkan alat digital untuk mendukung belajar mengajar di kelas (Akyuz & Yavuz, 2015;Gan, Menkhoff, & Smith, 2015;All, Nuñez Castellar, & Van Looy, 2016).…”
Section: Pendahuluanunclassified
“…Teknologi membuat efek positif tidak hanya pada sosial hidup tetapi juga pada pendidikan. Karena teknologi menjadi semakin lazim dalam pengaturan pendidikan, ada muncul harapan bagi pendidik untuk memanfaatkan alat digital untuk mendukung belajar mengajar di kelas (Akyuz & Yavuz, 2015;Gan, Menkhoff, & Smith, 2015;All, Nuñez Castellar, & Van Looy, 2016).…”
Section: Pendahuluanunclassified
“…Additionally, the assessment model is adaptable to researchers' needs since it is not hardwired to game signals: the way each dependent variable (FA and IA) is calculated can be changed a posteriori, allowing the constants used in assessment model to be updated if required (for instance AMAX and EMAX, in our case study). Additionally, results obtained by this methodology could complement formal experiments to measure serious games effectiveness, which is still an open issue [41].…”
Section: Resultsmentioning
confidence: 99%
“…Action research is a systematic process of observation and description, planning, action, reflection, evaluation, modification, where a combination of action and research can provide new insights for improving the quality of educational practices [4,11]. Although previous research has clearly proven the advantage of action research and e-learning over traditional learning [1,7,17], the effectiveness of e-learning in operational research topics, such as linear programming methods, have not been investigated adequately to date. Besides addressing this gap, this paper also aims to analyze the manner in which different linear programming methods are incorporated by students in an e-learning environment.…”
Section: Introductionmentioning
confidence: 99%
“…His research has shown that a student's gender and previous education influence the acceptance and use of ICT in learning. The effectiveness of e-learning is also point out in [1].…”
Section: Previous Researchmentioning
confidence: 99%