2017
DOI: 10.1007/s11042-017-4467-6
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A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes

Abstract: Although serious games are proven educational tools in many educational domains, they lack reliable, automated and repeatable methodologies to measure their effectiveness: what do players know after playing a serious game? Did they learn with it? Literature research shows that the vast majority of serious games are assessed through questionnaires, which strikes a stark contrast with current trends in the video game industry. Commercial videogames have been learning from their players through Game Analytics for… Show more

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Cited by 48 publications
(26 citation statements)
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“…Although most of the games provide some output on user performance, usually it does not directly indicate if the learning goals have been met. Recently, a methodology for effectiveness of serious games as educational tools has been proposed by Serrano-Laguna et al [47]. In addition, Chaudy et al developed a serious games assessment engine [48].…”
Section: Discussionmentioning
confidence: 99%
“…Although most of the games provide some output on user performance, usually it does not directly indicate if the learning goals have been met. Recently, a methodology for effectiveness of serious games as educational tools has been proposed by Serrano-Laguna et al [47]. In addition, Chaudy et al developed a serious games assessment engine [48].…”
Section: Discussionmentioning
confidence: 99%
“…Games are rarely adopted in the classroom as teachers perceived them as black boxes [13] through which the assurance of learning is difficult to determine. Currently, there is a lack of methodologies on how to assess learning outcomes in games [13].…”
Section: Related Workmentioning
confidence: 99%
“…Games are rarely adopted in the classroom as teachers perceived them as black boxes [13] through which the assurance of learning is difficult to determine. Currently, there is a lack of methodologies on how to assess learning outcomes in games [13]. Learning analytics suffer from high complexity and costs [17] and there is little known of what learning analytics could tell the stakeholders [18].…”
Section: Related Workmentioning
confidence: 99%
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