Abstract:Abstract. This article introduces user experience research that has been carried out by evaluating a video-illustrated science fiction prototype with process control workers. Essentially, the prototype 'A remote operator's day in a future control center in 2025' was aimed at discovering opportunities for new interaction methods and ambient intelligence for the factories of the future. The theoretical objective was to carry out experience design research, which was based on explicit ambient user experience goal… Show more
“…Basically, one of the key measurements to understand the degree to which the design of HMI meets usage requirements is its usability, which focuses on functional indicators: usefulness, efficiency, effectiveness, and the learning curve of the user interface. The deeper concept of user multidimensional experience—which considers users’ emotional and psychological responses—is getting increasing attention and is also known as the core concept of user-centred design (UCD) (Chen, 2016 ; Kymäläinen et al, 2017 ; Lin, 2018 ; Paelke et al, 2015 ; Zheng et al, 2018 ). UCD, also interchangeably called user-centrality , embraces the user’s needs and involvement as the centre of the co-designing development process (Mazali, 2018 ; Wu et al, 2016 ) in order to enhance user acceptability and acceptance.…”
Section: Human-centred Design In Industry 40mentioning
confidence: 99%
“…In addition to the acquisition of human needs and requirements, iterative design is also suitable for investigating “what-if” scenarios on design solutions. For instance, Kymäläinen et al ( 2017 ) and Harwood et al ( 2019 ) built fiction prototyping—video-illustrated and tangible interaction tools—to facilitate human-centred perception and cognition of the future potentials of products and/or services. This so-called design fiction—an interactive and tangible approach—evaluates alternative design solutions or criticizes existing ones (Knutz et al, 2014 ) before they are manufactured and/or delivered to customers, which enhances the robustness of iterative design by deeply understanding human experience.…”
Section: Literature Characterization Of Human-centred Design In Industry 40mentioning
confidence: 99%
“…In the last group of research interest, three studies present experience-driven approaches that visualize design scenarios (RR4) regarding future possibilities to exploit human experience. Based on design fiction, both Kymäläinen et al ( 2017 ) and Harwood et al ( 2019 ) demonstrated the usefulness of the video-illustrated prototype in avoiding the difficulty of interpreting abstract verbal descriptions of new design. This method enables designers to interactively envisage a spectrum of “what if” scenarios towards human experience that may then be explored by using the range of other design methods: focus groups, interviews, and questionnaires.…”
Section: Literature Characterization Of Human-centred Design In Industry 40mentioning
confidence: 99%
“…The phenomenon of Industry 4.0 reflects contemporary design contexts that frequently contain complex interdependencies of human and non-human actors—internet of thing (IoT) devices, digital and physical environments—shaping the framework of human roles and socio-technical systems (Cimini et al, 2020 ; Coulton & Lindley, 2019 ; Jwo et al, 2021 ; Kong et al, 2019 ; Kymäläinen et al, 2017 ). However, this does not mean that the existing concepts of design—for example, design for manufacturing and assembly (Favi et al, 2021 ), or a traditional design process that considers existing solutions to fulfil the needs of the largest group (Lorentzen & Hedvall, 2018 )—are redundant.…”
The transition to industry 4.0 has impacted factories, but it also affects the entire value chain. In this sense, human-centred factors play a core role in transitioning to sustainable manufacturing processes and consumption. The awareness of human roles in Industry 4.0 is increasing, as evidenced by active work in developing methods, exploring influencing factors, and proving the effectiveness of design oriented to humans. However, numerous studies have been brought into existence but then disconnected from other studies. As a consequence, these studies in industry and research alike are not regularly adopted, and the network of studies is seemingly broad and expands without forming a coherent structure. This study is a unique attempt to bridge the gap through the literature characteristics and lessons learnt derived from a collection of case studies regarding human-centred design (HCD) in the context of Industry 4.0. This objective is achieved by a well-rounded systematic literature review whose special unit of analysis is given to the case studies, delivering contributions in three ways: (1) providing an insight into how the literature has evolved through the cross-disciplinary lens; (2) identifying what research themes associated with design methods are emerging in the field; (3) and setting the research agenda in the context of HCD in Industry 4.0, taking into account the lessons learnt, as uncovered by the in-depth review of case studies.
“…Basically, one of the key measurements to understand the degree to which the design of HMI meets usage requirements is its usability, which focuses on functional indicators: usefulness, efficiency, effectiveness, and the learning curve of the user interface. The deeper concept of user multidimensional experience—which considers users’ emotional and psychological responses—is getting increasing attention and is also known as the core concept of user-centred design (UCD) (Chen, 2016 ; Kymäläinen et al, 2017 ; Lin, 2018 ; Paelke et al, 2015 ; Zheng et al, 2018 ). UCD, also interchangeably called user-centrality , embraces the user’s needs and involvement as the centre of the co-designing development process (Mazali, 2018 ; Wu et al, 2016 ) in order to enhance user acceptability and acceptance.…”
Section: Human-centred Design In Industry 40mentioning
confidence: 99%
“…In addition to the acquisition of human needs and requirements, iterative design is also suitable for investigating “what-if” scenarios on design solutions. For instance, Kymäläinen et al ( 2017 ) and Harwood et al ( 2019 ) built fiction prototyping—video-illustrated and tangible interaction tools—to facilitate human-centred perception and cognition of the future potentials of products and/or services. This so-called design fiction—an interactive and tangible approach—evaluates alternative design solutions or criticizes existing ones (Knutz et al, 2014 ) before they are manufactured and/or delivered to customers, which enhances the robustness of iterative design by deeply understanding human experience.…”
Section: Literature Characterization Of Human-centred Design In Industry 40mentioning
confidence: 99%
“…In the last group of research interest, three studies present experience-driven approaches that visualize design scenarios (RR4) regarding future possibilities to exploit human experience. Based on design fiction, both Kymäläinen et al ( 2017 ) and Harwood et al ( 2019 ) demonstrated the usefulness of the video-illustrated prototype in avoiding the difficulty of interpreting abstract verbal descriptions of new design. This method enables designers to interactively envisage a spectrum of “what if” scenarios towards human experience that may then be explored by using the range of other design methods: focus groups, interviews, and questionnaires.…”
Section: Literature Characterization Of Human-centred Design In Industry 40mentioning
confidence: 99%
“…The phenomenon of Industry 4.0 reflects contemporary design contexts that frequently contain complex interdependencies of human and non-human actors—internet of thing (IoT) devices, digital and physical environments—shaping the framework of human roles and socio-technical systems (Cimini et al, 2020 ; Coulton & Lindley, 2019 ; Jwo et al, 2021 ; Kong et al, 2019 ; Kymäläinen et al, 2017 ). However, this does not mean that the existing concepts of design—for example, design for manufacturing and assembly (Favi et al, 2021 ), or a traditional design process that considers existing solutions to fulfil the needs of the largest group (Lorentzen & Hedvall, 2018 )—are redundant.…”
The transition to industry 4.0 has impacted factories, but it also affects the entire value chain. In this sense, human-centred factors play a core role in transitioning to sustainable manufacturing processes and consumption. The awareness of human roles in Industry 4.0 is increasing, as evidenced by active work in developing methods, exploring influencing factors, and proving the effectiveness of design oriented to humans. However, numerous studies have been brought into existence but then disconnected from other studies. As a consequence, these studies in industry and research alike are not regularly adopted, and the network of studies is seemingly broad and expands without forming a coherent structure. This study is a unique attempt to bridge the gap through the literature characteristics and lessons learnt derived from a collection of case studies regarding human-centred design (HCD) in the context of Industry 4.0. This objective is achieved by a well-rounded systematic literature review whose special unit of analysis is given to the case studies, delivering contributions in three ways: (1) providing an insight into how the literature has evolved through the cross-disciplinary lens; (2) identifying what research themes associated with design methods are emerging in the field; (3) and setting the research agenda in the context of HCD in Industry 4.0, taking into account the lessons learnt, as uncovered by the in-depth review of case studies.
“…The first example is from the renowned VTT Technical Research Centre of Finland where, under the guidance of Tiina Kymäläine, they have been using the methodology to explore how the Internet-of-Things, in combination with ambient intelligence, might be used to create factories of the future. Their work has not just advanced thinking on the possibilities for new technologies but has also moved forward the methodology by introducing a 'video-illustrated' variant of Science Fiction Prototyping [66]. The second example is rather more speculative in nature, addressing how the Internetof-Things might be impacted by Nano-computing (making fully autonomous computers, which include sensors and actuators, built to Nano-metre −10 −9dimensions).…”
Section: Thoughts On the Future Of Internet-of-thingsmentioning
This paper introduces the Internet-of-Things (IoT) and describes its evolution from a concept proposed by Kevin Ashton in 1999 through its public emergence in 2005 in a United Nations ITU report entitled "The Internet of Things", to the present day where IoT devices are available as off-the-shelf products from major manufacturers. Using a systematic study of public literature, the paper presents a five-phase categorisation of the development of the Internet-of-Things from its beginnings to the present day. Four mini case studies are included to illustrate some of the issues involved. Finally, the paper discusses some of the big issues facing future developers and marketers of Internet-of-Things based products ranging from artificial intelligence (AI) through to customer privacy and acceptance finishing with an optimistic assessment of the future of the Internet-of-Things.
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