Match Based Learning is a new proposal for active learning strategies, based on gamification, which is justified by the need for innovation compared to what is currently used in the classroom. The methodology is based on a game of dispute between teams, which elaborates questions related to the class subject, and, in the sequence, the teacher analyzes and selects the questions that will be used in the duel between the teams. The proposal follows the stages: the teaching of the topic by the professor, division of teams, question elaboration, discussion of questions and answers, appointment of teams and selection of game leaders, and the game itself, where there are duels between members of each team, using the questions previously selected by the teacher. For each duel, it is possible to assign a value. The subject teaching in the new methodology can be associated with other types of teaching methods such as station rotation, inverted classroom, traditional class, dialog class, practical class, and others that can be used according to the professor's need. It is regarded that this methodology favors the participation and interaction of the students, as well as the interest in the proposed subject. Also, it places the student as the center of learning, using the game as a facilitator of their academic development, providing knowledge. It is believed that Match Based Learning contributes positively, so that classroom objectives are achieved, providing the student with building knowledge and developing skills and attitudes.