The research objective of this is to see how to apply science practicum online using Microsoft Teams and Learning Management System (LMS). The form of this research is classroom action research which aims to apply the online science practicum during the Covid 19 pandemic. Therefore, it is carried out using two cycles in the application of online science practicum. The subjects of this study were students of the seventh semester in the Natural Science practicum course. Through observation and evaluation, it is shown that in the cycle I the percentage of practicum implementation which includes aspects of preparation, process and data and practicum results is 87.5%, in cycle II it has increased to 92.5%. In the assessment aspect of the practicum report, the average practicum assessment obtained in the first cycle was 3.09 from the highest score of 4 and in the second cycle was 3.7, while the aspect of student knowledge about the use of the Microsoft team which was taken using google form was 93%. In the aspect of student knowledge about the use of Learning Management System (LMS) by 75% and aspects of student understanding in the implementation of online science practicum using Microsoft Teams by 75%.
This research is focused on developing calculus 1 teaching materials for students of the Informatics Engineering Study Program, Faculty of Engineering, Islamic University, Sheikh Yusuf Tangerang. The reasons for the development of teaching materials were, among others, the low scores of national mathematics exams, and the unavailability of handbooks that could improve basic mathematics skills to support calculus courses.This research aims to produce products in the form of calculus 1 teaching materials for students of the informatics engineering study program, Faculty of Engineering, Islamic University Sheikh Yusuf Tangerang. The method used in this research is the method of research and development (Research and Development). The development model chosen in this study is the Borg and Gall model. The stages in this research include: (1) studying research findings (preliminary study and needs analysis), (2) developing the product, and (3) field testing and revising. This study uses a research and development research method wherein the reporting uses qualitative and quantitative approaches. The results of this study classify teaching materials into three subjects, namely theory, introductory questions, and stabilization questions in each chapter. The validation of the study was carried out by 3 expert judgments, namely the validator 1, 93.7%, the validator 2, 89.5%, and the validator 3, 85.4%, so that it had an average relative score of 89.5 with the category of teaching materials good / feasible to use.
Pemanfaatan teknologi multimedia pada bidang pendidikan saat ini sangat penting digunakan sebagai metode pengajaran modern yang interaktif dan komunikatif karena dapat belajar dimana saja dan kapan saja. Penelitian ini bertujuan membantu sistem pengajaran yang lebih mudah dan khususnya dapat memotivasi mahasiswa di Fakultas Teknik Universitas Islam Syekh-Yusuf Tangerang, karena dapat dilakukan dimana saja, kapan saja dan juga dapat menggunakan seperti penggunaan media audio, audiovisual, maupun software komputer yang mampu meningkatkan mutu pembelajaran di dunia pendidikan baik secara kuantitas maupun kualitas. Aplikasi E-learning ini menggunakan Adobe Flash CS6 berbasis website, dengan metode pengembangan sistem menggunakan waterfall dan untuk mengidentifikasi masalah menggunakan analisa sistem PIECES (Performance, Information, Economy, Control, Efficency, Service). Analisis PIECES menghasilkan kelebihan dan kekurangan sistem lama yang dapat digunakan sebagai referensi pengambilan keputusan perancangan sistem informasi dan menghasilkan sistem pembelajaran yang dapat menjadi alternative pilihan belajar secara online. Rancangan sistem e-learning ini dapat memperkaya sistem e-learning yang sebelumnya, dan sistem ini dapat memberikan pelayanan yang lebih baik, yang secara langsung juga dapat memotivasi mahasiswa untuk tetap dapat melakukan tatap muka pembelajaran walaupun tidak berada di kelas, dan dapat membantu dosen juga mahasiswa pada pertemuan tatap muka yang kurang di kelas dapat dilakukan melalui sistem e-learning
Based on the results of the questionnaire distributed to Primary Teacher Education Students, 96% of students said that Physics is difficult to understand because the material is very complex, many formulas, especially the learning process is done online. This study aims to describe the influence of providing feedback on the motivation of Primary Teacher Education Students in primary school physics courses. The method used in this research is descriptive qualitative. Meanwhile, the instrument used was a questionnaire which was distributed to 115 elementary school education students. The result of the research shows that giving feedback consistently is able to motivate students. This can be seen from the results of the questionnaires distributed, each indicator is of very good value.
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