Education as one the progress of nation become very important. Phenomena that lead to the failure of education, such as the moral condition of the young generation that is damaged. This is the underlying research to apply integration of education with character education that is to develop an assessment instrument of HOTS in 2013-based curriculum toward discipline behaviour by apllying R & D 4-D model from Thiagarajan, et al. (1974). It has been tried out at the population which consists of 3 (three) schools in three districts, in which X(1) class is chosen to try the assessment instrument out. The independent variable is HOTSand the dependent variable is discipline behaviour. The data are collected through the validity sheet of assessment instrument in the form of lesson plan. The process of development score results in: (1) the learning aid which is valid according to 4 (four) validations: the average score is 3.57 in the fourst validity; (2)The assessment instrument is effective or successful, since it can obtain the success of assessment instrument with 73.3 % HOTS score and 90 % discipline behaviour score of the total score. Developing this assessment instrument is suitable to be applied for active students and have less ability to solve the process questions of physics.
The purpose of this study was to determine the change in students computational logical thinking ability after the implementation of Scracth for Arduino (S4A) in block programming learning. The population in this research were all students of physics application for computer (Aplikom) course, consisted of 9 student academic year 2018, Department of Physics Education, Faculty of Teacher Training and Education, University of Muhammadiyah Purworejo. This study employed a quasi-experimental design with pretest-posttest one group design. The result of the research showed that the average of students computational logical thinking ability of block programming before implementation scratch for arduino was 69% and after implementation was 74,86%. It means that student's ability of computational logical thinking increase. This is indicated by the increased ability to make conclusion or make prediction based on the correlation between cases was 17,4%. It was also showed that there was an increased in compiling analysis and synthesis of several cases by 6,7%.
Dalam rangka mendukung ketersediaan alat peraga pembelajaran fisika digital yang layak menjadi latar belakang dilakukannya penelitian ini. Penelitian ini bertujuan untuk merancang dan mengetahui kelayakan alat peraga hukum hooke berbasis mikrokontroler arduino sebagai media pembelajaran fisika. Penelitian ini merupakan penelitian perancangan yang mengadopsi model penelitian 4D Thiagarajan. Instrumen yang digunakan dalam penelitian ini adalah lembar uji laboratorium, lembar validasi ahli, dan angket respon peserta didik. Berdasarkan hasil penelitian diperoleh: (1) Alat peraga hukum hooke memenuhi kriteria kelayakan pada uji laboratorium dengan tingkat kesalahan yang sangat kecil sebesar 0,07%, (2) Alat peraga hukum hooke berbasis arduino yang dirancang memenuhi kriteria kelayakan dengan hasil persentase 72% dalam kategori “layak” pada uji validitas ahli materi dan hasil validasi ahli media mendapatkan persentase 77% dalam kategori “layak” serta persentase 81% dalam kategori “sangat layak” pada uji respon peserta didik. Dengan demikian alat peraga hukum hooke berbasis mikrokontroler arduino layak digunakan sebagai media pembelajaran fisika.Kata Kunci: Alat Peraga, Hukum Hooke, Mikrokontroler Arduino, Media Pembelajaran
As newbie programmers, university students are not accustomed to computer coding. It difficult to solve programming problems especially related to physics phenomena. They need strategic thinking ability to solve problems. Therefore, computational physics subject/lesson applies learning of Scratch for Arduino on block programming in order to enhance students' strategic thinking. This attempt is examined by a study using a quasi-experimental method pre-experimental design approach which is one group pretest-posttest design using third-year physics education students 2018/2019 as the sample. The result shows that students happened to increase their strategic thinking up to 11.7%, particularly on the ability to prove the chosen solution it is appropriate to students' problems in finishing projects categorized as “very good.” It enables them to finish simple physics cases by using Arduino programming and improve their coding ability significantly.
Learning media can determine the quality of education, one of the digital media revolution with the development era 4.0. So that the required media interesting and appropriate media learning needs. One of the instructional media used is a dynamic learning media and digital nature, i.e., sparkol videoscribe instructional media as media that is flexible. This study aims to determine the ability to analyze the learners after the learning intervention with learning models Project, Activity, Cooperative Learning, Exercise (PACE) class X Mathematics learners SMAN 6 Purworejo. This study used a quasi-experimental design with pre-test and posttest. The results showed that the average value of the pre-test students on the material Enterprises and Energy before the implementation of PACE is learning to use the model of implementation is 46.28 and after 80.75. The highest post-test value of 95 indicated by the attribute aspect. The amount of the lowest post-test that is 72 represented by aspects of organizing the linking indicator of a problem.
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