<p>Instructional materials are supporting the success of learning. The purpose is the development of teaching materials to help facilitate the learning process so that learners drafting special requirements that must be met. One of the compulsory subjects in biology education courses are of Cell Biology, and based on the needs analysis, multimedia-assisted teaching materials is very required. This research aims to develop products Cell Biology course textbook aided interactive multimedia using the 4D model viable aspect kegrafikan (media) and language. The 4D model consists of stages define, design, develop, and disseminate. The development phase is limited to stages develop. This research generates results media and language as validation data. The tests showed that the textbook and interactive multimedia eligible for use in the real learning of Biology Cell course.Validator also put forward suggestions for the improvement of some parts of teaching materials.</p><p> </p>
Bahan ajar menjadi salah satu faktor yang dapat berpengaruh terhadap kelancaran proses pembelajaran dan hasil belajar mahasiswa (Ardiansyah, Corebima, & Rohman, 2016). Mata kuliah Desain dan Strategi Pembelajaran merupakan Mata kuliah wajib yang diajarkan pada jenjang S1 Program Studi Pendidikan Jasmani kesehatan dan Rekreasi di IKIP Budi Utomo. Bahan ajar Mata kuliah Desain dan Strategi Pembelajaran yang digunakan saat ini terbatas pada bahan ajar cetak yang berisi uraian materi.Tujuan penelitian ini adalah untuk mengetahui kebutuhan mahasiswa dalam pembelajaran Mata kuliah Desain dan Strategi Pembelajaran terutama dalam penyediaan sumber belajar di IKIP Budi Utomo. Metode penelitian ini adalah deskriptif kuantitatif. Subjek penelitian adalah mahasiswa Program Studi Pendidikan Jasmani Kesehatan dan Rekreasi IKIP Budi Utomo Angkatan 2018. Sampel penelitian menggunakan random sampling. Pengumpulan data melalui wawancara dengan Dosen Pengampu Mata kuliah dan angket mahasiswa. Hasil wawancara menunjukkan bahwa bahan ajar yang digunakan selama ini masih terbatas pada bahan ajar cetak yang berisi uraian materi desain dan strategi pembelajaran secara umum, belum ada contoh spesifik desain pembelajaran Pendidikan Jasmani dan juga konsep penting pembelajaran penjas. Hasil analisis angket kebutuhan mahasiswa menunjukkan bahwa: 1) bahan ajar yang diperlukan mahasiswa berupa bahan ajar elektronik (e-book), 2) materi di dalam bahan ajar merupakan materi yang terkait dengan spesifikasi bidang ilmu yaitu pembelajaran pendidikan jasmani.
The development of Science and Technology (Science and Technology) takes place very rapidly. The development of science and technology will impact on graduate competency changes desired by the industry. This change of course will be followed by updating the curriculum, learning resources and teaching materials are used, one of them teaching materials on the subjects of Cell Biology. In the course of Cell Biology, the students only take textbooks without the support of interactive multimedia. Good teaching materials is the teaching materials arranged in a systematic, according to the needs and character of students, as well as validated by the teaching materials. The purpose of this study was to determine response students Biology Education IKIP Budi Utomo against Cell Biology course textbook aided interactive multimedia. The development method used is the 4D model consisting of stages define, design, develop, and disseminate. This study is limited to the stages develop. Legibility test results showed that students responded well teaching materials and provide proper assessment of the teaching materials.
Lecturers must know and understand the characteristics and learning styles of their students so that their interactions can take place well in the learning and teaching process. However, in reality in the field most of the Lecturers are Educational Study Programs Physical Health and Recreation (PJKR) does not yet know and understand student learning styles optimally. Therefore this study aims to determine the tendency of PJKR student learning styles at IKIP Budi Utomo Malang. This research is a qualitative descriptive study.The instruments of this study were student learning style questionnaires, interview guidelines for lecturers and interview guidelines for students. The results showed that the most dominant PJKR student learning style was the visual learning style with a total of 98 students (63.23%). The next dominant student learning style is the kinesthetic learning style with a total of 23 students (14.84%).The conclusion of this study is that most PJKR students have a visual learning style and some others have kinesthetic learning styles.
Education is a very important thing in a person's life, both in the family, society and nation. Learning is a process that is carried out by each individual or group to change attitudes from not knowing to knowing throughout his life. According to Tutik Rachmawati, et al (2015) Learning is a process of interaction of students with educators and learning resources in a learning environment. Learning is assistance provided by educators so that the process of acquiring knowledge and knowledge, mastering skills and character, and forming attitudes and beliefs can occur in students. The problem in this research is "Empowerment of the Google Classroom Application as a Learning Media During the Covid-19 Pandemic Period X SMK Muhammadiyah 8 Pakis for the 2020/2021 Academic Year?". This research method is descriptive qualitative research that involves interview and documentation techniques in data collection. It can be seen that the implementation of learning by using Google Classroom has been going well, in accordance with the online Learning Implementation Plan (RPP). The inhibiting factor for the implementation of online learning is by empowering the use of the Google Classroom application, the internet network of students, which is partly slow and the background of students, so there is material that they do not understand. The supporting factors for empowering the use of the Google Classroom application properly are the existence of adequate internet access, the ability of teachers to operate the Google Classroom application and the average student also has Android. Suggestions from researchers: Schools should support and facilitate learning activities during the Covid-19 Pandemic by using the Google Classroom application so that learning activities can run well and the objectives of learning can be achieved as expected.
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