The Gifted Young Scientists (GYS) in Indonesia in this decade are getting stronger. However, the minimum level of education makes equity in Indonesia not running optimally.
The background of this research is the low student learning outcomes, especially in Theme 4, as seen from the results of the students' KKM. The purpose of this research is to improve student learning outcomes through the project based learning model in the learning of Theme 4 Class VI Semester 1 SDN 4 Jatilawang. The subjects of this study were sixth grade students at SDN 4 Jatilawang. This research is a Classroom Action Research which lasts for two cycles consisting of planning, action, observation and reflection stages. Based on the research results obtained in this study, it can be concluded that the learning outcomes of Theme 4 students of class VI SDN 4 Jatilawang can be increased by using the Project Based Learning model. The increase in learning outcomes can be seen from the initial condition of the average score of 64.1 with the percentage of the number of students who completed 42%. In the first cycle there was an increase in the average score of 72.3 with the percentage of the number of students who completed was 67%, with a target of 85%. The second cycle there was an increase in the average score of 83 with the percentage of students who completed 100%, with a target of. Based on the results of the study, it can be concluded that there is an increase in student learning outcomes in Theme 4 using the Project Based Learning model.
ABSTRACT At this time android is an object that can not be separated in life, one of the goals for media learning in the classroom. Plus, the current learning is required to involve technology in learning sometimes students are less concerned about the benefits in learning. The purpose of this study was to determine the relationship between the intensity of android use with positive attitude of PGSD students of Universitas Pasundan in curriculum development learning. This study uses quantitative method research to determine the extent relationship between the use of mobile phone which growing rapidly has special functions such as smartphones. Gadgets with various applications can present a variety of social media, so it is often missused by students if its use is not appropriate in the learning process. The purpose of this study is to determine the relationship of using gadgets with positive attitude of students on learning curriculum development. This research is an analytic survey and the sample is taken with purposive sampling technique that is as much as 108 respondents. Instruments used in this study are questionnaires and observation sheets. Statistical test using Pearson Product Moment with significance level α = 0,05 or 95%. The results obtained p value = 0.016 <α = 0.05. The conclusion of this research is there is relationship of usage of gadget with positive attitude of student at learning curriculum development. Keywords: intencity of android, positif attitude, curriculum development ABSTRAK Pada masa ini android merupakan benda yang tidak dapat dipisahkan dalam kehidupan, salah satu tujuannya untuk media belajar di kelas. Ditambah, pembelajaran saat ini dituntut agar melibatkan teknologi dalam pembelajaran terkadang mahasiswa kurang peduli manfaatnya dalam belajar. Tujuan penelitian ini adalah untuk mengetahui hubungan antara intensitas penggunaan android dengan sikap positif mahasiswa PGSD Universitas Pasundan dalam mata kuliah Pengembangan Kurikulum. Peneitian ini menggunakan penelitian metode kuantitatif untuk mengetahui sejauh mana hubungan antara penggunaan handphone berkembang pesat yang memiliki fungsi khusus diantaranya yaitu smartphone. Gadget dengan berbagai aplikasi dapat menyajikan berbagai media sosial, sehingga seringkali disalahgunakan oleh siswa jika penggunaannya tidak tepat dalam proses pembelajaran. Tujuan penelitian ini adalah untuk mengetahui hubungan penggunaan gadget dengan sikap positif mahasiswa pada pembelajaran pengembangan kurikulum. Penelitian ini bersifat survei analitik dan sampel diambil dengan teknik sampling purposive yaitu sebanyak 108 responden. Instrument yang digunakan dalam penelitian ini yaitu kuesioner dan lembar observasi. Uji statistic menggunakan Pearson Product Moment dengan tingkat kemaknaan α = 0,05 atau 95 %. Hasil penelitian didapatkan nilai p = 0,017 < α = 0,05. Kesimpulan dari penelitian ini yaitu ada hubungan penggunaan gadget dengan sikap positif mahasiswa pada pembelajaran pengembangan Kurikulum. Kata Kunci: intensitas penggunaan android, sikap positif, pengembangan kurikulum
This research investigates the influencing factors of performance of private vocational teacher in Central Java. The influencing factors of performance are Principal Leadership, Organizational Climate, and Job Satisfaction.This study use descriptive correlational design and multiple regression analysis. There are 60 of 234 respondents were selected from two schools using convenience sampling. The results of this study are the mean score of principal leadership is 95.25, the mean score of organizational climate is 96.43, and the mean score of job satisfaction is 77.90. The results of regression test are (1) principal leadership have significant positive on teacher performance, (2) organizational climate have positive and significant impact on the teacher performance, (3) job satisfaction have positive and significant impact on teacher performance, (4) there are no simultaneous effect between principal leadership, organizational climate, and job satisfaction on the performance of private vocational teachers.
This research belongs to the descriptive research, it uses confirmatory factor analysis. The populations of this research are 221 teachers of the vocational high school that is researched, then 83 are selected as the samples by proportional random sampling procedure. Data is taken from questionnaire scale. The data that have been collected is analyzed using statistical technique with structural equation modeling (SEM) modeling. The finding of this research is the leadership principle model based on business performance is influenced by; principal competence (contribution 28.80%); work culture (contribution 29.13%); job satisfaction (contribution 26.98%); the determinant factor model that includes the principal's competence, work culture, and job satisfaction contribution (44.2%). The leadership principle model based on business performance is the correlation between leadership principle, work culture, and job satisfaction. The main problem is the leadership principle model based on business performance. The objective of this research is the great leadership principle model based on business performance. The results of the analysis can be concluded that principle model based on business performance has been conducted by several principles of vocational high school in Tegal. The empirical findings of the main problem and the particular problem, the main objectives and spesific problems. Based on the research findings, it is suggested that all thel principals in Tegal regency have managerial skills based on the business performance, improving work culture, and job satisfaction. Moroever, the school's quality culture can be improved. Keys word : principle's competence, work culture of the school, job satisfaction, the leadership principle model based on business performance.I.
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