The background of this research is the low student learning outcomes, especially in Theme 4, as seen from the results of the students' KKM. The purpose of this research is to improve student learning outcomes through the project based learning model in the learning of Theme 4 Class VI Semester 1 SDN 4 Jatilawang. The subjects of this study were sixth grade students at SDN 4 Jatilawang. This research is a Classroom Action Research which lasts for two cycles consisting of planning, action, observation and reflection stages. Based on the research results obtained in this study, it can be concluded that the learning outcomes of Theme 4 students of class VI SDN 4 Jatilawang can be increased by using the Project Based Learning model. The increase in learning outcomes can be seen from the initial condition of the average score of 64.1 with the percentage of the number of students who completed 42%. In the first cycle there was an increase in the average score of 72.3 with the percentage of the number of students who completed was 67%, with a target of 85%. The second cycle there was an increase in the average score of 83 with the percentage of students who completed 100%, with a target of. Based on the results of the study, it can be concluded that there is an increase in student learning outcomes in Theme 4 using the Project Based Learning model.
The research aims to analyze students' mistakes in solving straight-line equations and then find the learning barriers experienced during distance learning conducted in the 8th grade of a superior private junior high school in Surakarta City. The research uses qualitative descriptive design with assistive instruments in the form of three straight-line equations material test questions and interview guidelines. Triangulation used is a triangulation method and analysis data is done with the stages of data collection, data reduction, data categorization, presentation and withdrawal of conclusions. Referring to the Newman Error Analysis theory, it is identified that all five types of errors are made by students in solving straight-line equations. The five types of errors are reading errors, comprehension errors, transformation errors, process skill errors, and encoding errors. Student errors that appear to indicate obstacles in learning. The rights that arise are the ownership of mobile phones and unstable internet networks, minimal learning supervision, and the availability of fewer learning resources. The results of this study can be used as a basis for developing a learning medium that can be used and supporting online teaching.
ABSTRACT At this time android is an object that can not be separated in life, one of the goals for media learning in the classroom. Plus, the current learning is required to involve technology in learning sometimes students are less concerned about the benefits in learning. The purpose of this study was to determine the relationship between the intensity of android use with positive attitude of PGSD students of Universitas Pasundan in curriculum development learning. This study uses quantitative method research to determine the extent relationship between the use of mobile phone which growing rapidly has special functions such as smartphones. Gadgets with various applications can present a variety of social media, so it is often missused by students if its use is not appropriate in the learning process. The purpose of this study is to determine the relationship of using gadgets with positive attitude of students on learning curriculum development. This research is an analytic survey and the sample is taken with purposive sampling technique that is as much as 108 respondents. Instruments used in this study are questionnaires and observation sheets. Statistical test using Pearson Product Moment with significance level α = 0,05 or 95%. The results obtained p value = 0.016 <α = 0.05. The conclusion of this research is there is relationship of usage of gadget with positive attitude of student at learning curriculum development. Keywords: intencity of android, positif attitude, curriculum development ABSTRAK Pada masa ini android merupakan benda yang tidak dapat dipisahkan dalam kehidupan, salah satu tujuannya untuk media belajar di kelas. Ditambah, pembelajaran saat ini dituntut agar melibatkan teknologi dalam pembelajaran terkadang mahasiswa kurang peduli manfaatnya dalam belajar. Tujuan penelitian ini adalah untuk mengetahui hubungan antara intensitas penggunaan android dengan sikap positif mahasiswa PGSD Universitas Pasundan dalam mata kuliah Pengembangan Kurikulum. Peneitian ini menggunakan penelitian metode kuantitatif untuk mengetahui sejauh mana hubungan antara penggunaan handphone berkembang pesat yang memiliki fungsi khusus diantaranya yaitu smartphone. Gadget dengan berbagai aplikasi dapat menyajikan berbagai media sosial, sehingga seringkali disalahgunakan oleh siswa jika penggunaannya tidak tepat dalam proses pembelajaran. Tujuan penelitian ini adalah untuk mengetahui hubungan penggunaan gadget dengan sikap positif mahasiswa pada pembelajaran pengembangan kurikulum. Penelitian ini bersifat survei analitik dan sampel diambil dengan teknik sampling purposive yaitu sebanyak 108 responden. Instrument yang digunakan dalam penelitian ini yaitu kuesioner dan lembar observasi. Uji statistic menggunakan Pearson Product Moment dengan tingkat kemaknaan α = 0,05 atau 95 %. Hasil penelitian didapatkan nilai p = 0,017 < α = 0,05. Kesimpulan dari penelitian ini yaitu ada hubungan penggunaan gadget dengan sikap positif mahasiswa pada pembelajaran pengembangan Kurikulum. Kata Kunci: intensitas penggunaan android, sikap positif, pengembangan kurikulum
The improvement of cognitive learning outcomes can be influenced by several factors, one of which is the use of audio-visual media. This study aims to determine the differences in cognitive learning outcomes of students who are subject to the use of audio-visual media and students who are not subject to the use of audio-visual media, as well as to determine the influence of the use of audio-visual media on improving cognitive learning outcomes of students. This research is a Quasi-Experimental study. This research was carried out at SD Pertiwi in grade IV with a population of 66 students. The sampling technique used is a nonequivalent control group design with class IV A (control class) as many as 25 students and class IV B (experimental class) as many as 25 students. The data collection technique used is a test. The tests used are in the form of pretests and posttests to take data on cognitive learning outcomes. Data management techniques are carried out using normality tests, homogeneity tests, independent sample t test, and simple linear regression test. The results of this study show that: 1) There are differences in cognitive learning outcomes between students who use audio-visual media and students who do not use audio visual media based on the results of the independent sample t test obtained a Sig. value (2-tailed) of 0.226 > 0.05. 2) There was a significant influence of the use of audio-visual media on improving the cognitive learning outcomes of students based on the results of the simple linear regression test obtained a calculated t value of 2.432 > t table 2.069 which means that Ho was rejected and H???? was accepted.
The problem of this research is the low learning outcomes of students, especially in Theme 4. Students still do not meet the completeness of the KKM value. The purpose of this study is to improve student learning outcomes through the Problem Based Learning Model in Learning Theme 4 Class IV Semester 1 SDN 1 Kebokura. The subjects of this study were fourth grade students of SDN 1 Kebokura. This research is a Classroom Action Research which lasts for two cycles consisting of planning, action, observation and reflection stages. The data collection technique in this research is a student evaluation test which consists of knowing the learning outcomes of students. Based on the research results obtained in this study, it can be concluded that the learning outcomes of Theme 4 students of class IV SDN 1 Kebokura can be increased by using the Problem Based Learning model. The increase in learning outcomes can be seen from the initial condition of the average score of 64.5 with a percentage of the number of students who completed 41.6%. In the first cycle there was an increase in the average value of 77.6 with the percentage of the number of students who completed 75%, with a target of 85%. Then in the second cycle there was an increase in the average score of 89.3 with the percentage of students who completed 100%, with a target. Based on the results of the study, it can be concluded that there is an increase in student learning outcomes in Theme 4 using the Problem Based Learning model.
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