This study aims to determine the difference in the effect of small sided games and drill on passing accuracy and VO2Max in soccer games. This research is using experimental method. The sample in this study is 26 people, then divided into two groups using matching by fairing techniques. The results of this study, namely the first hypothesis obtained t-hit of 6.96 and t-table 1.78, then (6.96> 1.78) Ha is accepted and Ho is rejected. The second hypothesis is obtained t-hit of 4.98 and t-table 1.78, then (4.98> 1.78) Ha is accepted and Ho is rejected. The third hypothesis is obtained t-hit of 13.01 and t-table 1.78, then (13.01> 1.78) Ha is accepted and Ho is rejected. The fourth hypothesis is obtained t-hit of 5.79 and t-table 1.78, then (5.79> 1.78) Ha is accepted and Ho is rejected. The fifth hypothesis is obtained t-count 3.063 and t-table 1.71 (3.063> 1.71) and (0.005 <0.05) then Ha is accepted and Ho is rejected. The sixth hypothesis is obtained t-count 3,971 and t-table 1,71 (3,063> 1,71) and (0,001 <0,05) then Ha is accepted and Ho is rejected. The conclusion of this study is, There is a significant effect of the small sided games training method on improving passing accuracy. There is a significant effect of the drill training method on increasing passing accuracy. There is a significant effect of the small sided games training method on increasing VO2max. There is a significant effect of the drill training method on increasing VO2max. There is a significant difference in the effect of the small sided games training method with the drill on improving soccer passing accuracy. There is a significant difference in the effect of the small sided games training method and the drill training method on increasing VO2Max.
This study aims to develop a dribble jump shoot training model in basketball. This type of research is research and development (Research and Development). In this development research, the product developed is a dribble jump shoot training model in basketball.The subjects in this research and development were 3 experts and 10 basketball athletes. The instruments used in this research and development were questionnaires and questionnaires used to collect data at the following stages: (1) needs analysis; (2) expert evaluation; (3) small group trials; and (4) field trials. The effectiveness test is the result of validation from 3 experts and the results of field tests. The results of the 3 experts stated that 86.25% was very suitable for use and the effectiveness test revealed a high gain value of 0.90. Based on the results of research and development, it can be concluded that: (1) By developing an exercise model dribble jump shoot This, can help students in improving basketball jump shoot skills. (2) Provide a new reference for basketball jump shoot practice.
The study is conducted based on a trainer's difficulty in improving the speed of kicks and agility of taekwondo junior athletes. This condition is a consideration for trainers to develop a proper and measurable cirquit SAQ training program to improve kick speed and agility for taekwondo novice athletes. This study aims to find out the effect of SAQ cirquit exercises with kick speed and agility. The research method used is an experimental method with equivalent time series design research design. The research is conducted for 6 weeks with a frequency of 1 week 3 exercises and consists of 3 series. Every 4 weeks it is done postest with design; (1) pre-test-treatment-portest stage 1, and (2) pre test-postest-postest stage 2. Data analysis technique uses t test with significance level 0.05. The results conclude that; (1) there is a significant influence between cirquit SAQ exercises on the kick speed of taekwondo junior athletes. (2) there is a significant influence between cirquit SAQ exercises on the agility of taekwondo junior athletes. From the results of this study, researchers expect that there will be recommendations to be used as further considerations for the future so that this study is more in-depth related to SAQ exercises, and hopefully this study can be a reference material for other researchers who want to research about the influence of SAQ exercises.
This research was conducted at SMP Negeri 14Medan. This research was carried out in 2019/2020 Academic Year. The stages of this research included collecting data on sociometrics, applying cooperative learning treatment, and collecting data about the results of learning under passing in volleyball games by the implementation of both cooperative learning (cooperative type STAD and cooperative jigsaw type). The time for applying the cooperative learning treatment (cooperative type STAD and cooperative type jigsaw) was carried out for 4 weeks research duration within the 4 meetings. The research sample was taken by cluster random sampling. The results of the study showed: 1) There were differences in the results of learning by which passing in volleyball between the cooperative type STAD and cooperative type jigsaw. 2) There were correlation between cooperative learning with sociometric on the results of learning under passing in volleyball games. 3) The result of learning to pass down in volleyball games of students with high sociometric taught by using cooperative type STAD was higherr than that of cooperative type jigsaw. 4) The result of learning to pass down in a volleyball game of students with low Sociometric taught by using cooperative jigsaw type was also higher than cooperative type STAD.
Basketball is one of the most popular sports in the world. This study aims to determine the student's initial needs towards the development of instructional videos on the dribble directly jumpshoot exercise model. The research method used is observation and interview. The results obtained from this study are the dribble directly jumpshoot movement some students still do not have a good balance that causes the body to shake easily in the air and the accuracy of the shot is reduced besides that there are still some students who dribble the wrong way because bouncing the ball is too strong and can't control the direction of the ball. Students who have a jumpshoot dribble ability are not good at 70.75%, students who feel the need to practice their dribble and jumpshoot skills are 89.35%, students who consider dribble directly jumpshoot training are still monotonous at 98.7%, students who find it difficult to increase their dribble directly jumpshoot skills by 93.13%, and students who agree to the development of instructional video dribble directly jumpshoot exercise model at 100%. The conclusionof this study is that there needs to be a development in dribble directly jumpshoot training conducted by students so that their dribble directly jumpshoot skills can be better.
Penelitian bertujuan untuk menganalisis kebijakan pengadaan obat secara e-purchasing di RSUD Kabupaten Simeulue. Pendekatan penelitian menggunakan deskriptif kualitatif kepada informan di RSUD Simeulue yaitu direktur RSUD Simeulue, kepala instalasi farmasi, kabid penunjang medis, pejabat pengadaan, pejabat pembuat komitmen dan 2 distributor dengan jumlah informan sebanyak 7 orang. Instrumen penelitian adalah peneliti itu sendiri dan pengumpulan data menggunakan wawancara mendalam dan observasi, serta dokumentasi. Teknik analisa data menggunakan data reduction, data display, dan conclusion or verification. Hasil penelitian didapatkan bahwa hambatan pengadaan obat melalui e-purchasing dipengaruhi oleh faktor geografis yang menyebabkan gangguan jaringan dan gangguan pengiriman obat, pengaruh tunggakan pembayaran obat kepada distributor, masalah stok obat pada PBF, dan expired obat yang tidak bisa diretur kembali. Kebijakan yang dilakukan oleh RSUD Simeulue terkait dengan hambatan pengadaan obat melalui pengadaan obat secara offline sesuai dengan Permenkes No 5 Tahun 2019, Perpres no 70 tahun 2012, Permenkes no 63 tahun 2014, peminjaman obat ke Dinas Kesehatan dan pemenuhan obat cito pada apotik yang sudah bekerjasama dengan RSUD Simeulue.
Seiring semakin banyak pelayanan kesehatan yang tumbuh ditengah-tengah masyarakat mulai dari milik pemerintah hingga swasta, sehingga menjadikan persaingan diantara lembaga pelayanan kesehatan. Masalah utama yang muncul adalah pelayanan yang diberikan apakah sudah sesuai harapan pasien atau belum. Penelitian ini bertujuan untuk menganalisis dan menjelaskan pengaruh kausal antara variabel independen terhadap variabel dependen. Jenis penelitian bersifat analitik deskriftif. Data dianalisis dengan melakukan uji univariat, bivariat dan multivariate. Hasil uji statistik regresi logistik menunjukkan bahwa ada pengaruh positif dari variabel keberwujudan (sig = 0,019), keandalan (sig = 0,023), daya tanggap (sig = 0,020), jaminan (sig = 0,015) dan empati (sig = 0,017) terhadap kepuasan pasien. Dan variabel yang paling besar pengaruhnya terhadap kepuasan pasien adalah variabel keandalan dengan nilai exp(B) sebesar 257396.374. Kesimpulan dari penelitian ini adalah seluruh aspek kualitas layanan berupa aspek keberwujudan, keandalan, daya tanggap, jaminan dan empati berpengaruh terhadap kepuasan pasien di Puskesmas Terakreditasi Aek Loba Kabupaten Asahan.
This study aims to produce an audio visual media on volleyball forearm pass technique for senior high school students. The method used is Research and Development (R&D) which is using Dick and Carey development design. It was adapted to this research become four stages, namely (1) needs analysis stage was conducted by literature study, that was by conducting field study or observation; (2) design product stage which was divided into three sections including: preparation of volly forearm pass technique materials, setting up storyboards, video capture and video editing; (3) product evaluation stage, the product will be evaluated by a learning design expert, physical education specialist, and software specialist (4) and final product steps form a feasible audio visual media on volleyball forearm pass technique for senior high school students.
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