This study aims to determine the difference in the effect of small sided games and drill on passing accuracy and VO2Max in soccer games. This research is using experimental method. The sample in this study is 26 people, then divided into two groups using matching by fairing techniques. The results of this study, namely the first hypothesis obtained t-hit of 6.96 and t-table 1.78, then (6.96> 1.78) Ha is accepted and Ho is rejected. The second hypothesis is obtained t-hit of 4.98 and t-table 1.78, then (4.98> 1.78) Ha is accepted and Ho is rejected. The third hypothesis is obtained t-hit of 13.01 and t-table 1.78, then (13.01> 1.78) Ha is accepted and Ho is rejected. The fourth hypothesis is obtained t-hit of 5.79 and t-table 1.78, then (5.79> 1.78) Ha is accepted and Ho is rejected. The fifth hypothesis is obtained t-count 3.063 and t-table 1.71 (3.063> 1.71) and (0.005 <0.05) then Ha is accepted and Ho is rejected. The sixth hypothesis is obtained t-count 3,971 and t-table 1,71 (3,063> 1,71) and (0,001 <0,05) then Ha is accepted and Ho is rejected. The conclusion of this study is, There is a significant effect of the small sided games training method on improving passing accuracy. There is a significant effect of the drill training method on increasing passing accuracy. There is a significant effect of the small sided games training method on increasing VO2max. There is a significant effect of the drill training method on increasing VO2max. There is a significant difference in the effect of the small sided games training method with the drill on improving soccer passing accuracy. There is a significant difference in the effect of the small sided games training method and the drill training method on increasing VO2Max.
Penelitian ini bertujuan membahas efektivitas pelaksanaan tugas dan fungsi petugas lembaga pemasyarakatan berdasarkan Permenkumham No. 33 Tahun 2015 Terhadap Pencegahan Peredaran Narkotika dalam Lembaga Pemasyarakatan, khususnya upaya apa yang dilakukan petugas Lembaga pemasyarakatan dalam menanggulangi terjadinya peredaran Narkotika pada Lembaga Pemasyarakatan Narkotika Kelas IIA Sungguminasa. Jenis penelitian yang digunakan adalah penelitian Hukum Empiris yaitu melihat hukum dalam artian nyata dan meneliti bagaimana bekerjanya hukum di lingkungan masyarakat. Penelitian ini menggunakan Pendekatan Perundang-undangan (Statue Approach) dan Pendekatan Kasus (Case Approach). Hasil penelitian menunjukan Sistem keamanan yang digunakan adalah Sistem Keamanan Melekat dan Persuasif, Sistem Keamanan Kelompok, Sistem Keamanan Campuran dan dilaksanakan sesuai dengan tingkat keadaan (situasi) mulai tahapan Maximal Security, Medium Security dan Minimum Security berpedoman terhadap Protap (Prosedur tetap Lembaga pemasyarakatan Sungguminasa yang berlandaskan kepada Peraturan Pengamanan Lembaga Pemasyarakatan (PPLP). Sedangkan, mekanisme upaya penanggulangan peredaran narkotika di Lembaga Pemasyarakatan Narkotika Klas II A Sungguminasa menggunakan empat upaya yaitu upaya preemtif, upaya preventif, upaya represif serta upaya treatment dan rehabilitasi yang merupakan upaya utama dalam penanggulangan tindak pidana narkotika. Implikasi dari penelitian inidiharapkan Lembaga Pemasyarakatan Klas II A Sungguminasa meningkatkan Sumber Daya Manusia dan Kinerja petugas lapas di bidang pembinaan dan bidang keamanan, juga membuat suatu kerjasama dengan pihak swasta terutama bagi para pengusaha agar dapat menerima dan membantu mengedarkan atau memasarkan hasil kerajinan narapidana selama mengikuti pembinaan dan pembimbingan di dalam lapas agar narapidana terpacu semangatnya untuk membuat kerajinan-kerajinan dan tidak tergantung lagi pada narkotika.
Pada masa pandemi dibutuhkan media pebelajaran yang dapat membatu guru PJOK dalam menyampaikan materi khusunya pada pembelajaran permainan bolavoli. Sosialisasi dan pendampingan ini memiliki tujuan untuk membantu pendidik dan peserta didik khususnya pada materi permainan bolavoli dalam melakukan proses pembelajaran selama pandemi Covid-19. Pemanfaatan teknologi dalam melakukan pembelajaran perlu diterapkan, salah satunya adalah penggunaan D’Volleyball Learning Application sebagai media dalam memberikan materi pembelajaran, terutama materi bolavoli. Pengabdian dilaksanakan secara daring menggunakan metode ceramah dan demontrasi. Mitra kegiatan ini yaitu kelompok Musyawarah Guru Mata Pelajaran (MGMP) PJOK Kota Palembang, dengan jumlah peserta sebanyak 60 guru. Hasil kegiatan ini sebesar 94,6 persen guru-guru dapat memahami tentang penggunaan aplikasi pembelajaran bolavoli. Sosialisasi dan pendampingan penggunaan D’Volleyball Learning Application dilakukan selama tiga hari memberi dampak positif terhadap pengetahuan baru terhadap aplikasi pembelajaran bolavoli, yang dapat digunakan sebagai tambahan variasi dalam penggunaan media pembelajaran.
This study aims to: (1) describe the social problems in the short stories anthology "Saksi Mata" by Seno Gumira Ajidarma, (2) describe the form of criticism by the author in athe short stories anthology "Saksi Mata" by Seno Gumira Ajidarma. This type of research is qualitative research using a descriptive method of content analysis. The results of this research are in the form of social problems contained in the short stories anthology "Saksi Mata" by Seno Gumira Ajidarma, namely: (a) the problem of crime, (b) the problem of population, (c) the problem of war, (d) the problem of bureaucracy. Furthermore, the form of criticism by the author in athe short stories anthology "Saksi Mata" by Seno Gumira Ajidarma, namely: (a) directly, (b) cynical, (c) humor, (d) interpretative, (e) symbolic.
The suitability of the application of the learning model in the context of the teaching lesson is sometimes not in accordance with the characteristics of elementary school students, especially in the low class who have behaviors that are dominated by playing activities. For them, playing is his world. The application of the game model without tools in the learning process is not only to adjust the character of learning activities with the character of students. But through this game model, the psychomotor domain becomes clearly visible with the aim of increasing locomotor motion when students play and move. While the affective aspects are also expected to develop. One of them is associative behavior which consists of cooperation, accommodation and assimilation. The game model without tools is the main reference that can ensure the meaningfulness of playing models in order to develop basic locomotor movements of elementary students, especially low class.
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