AbstrakPenelitian ini bertujuan untuk menghasilkan pengembangan pembelajaran permainan bola voli yang layak pada mahasiswa. Metode penelitian yang digunakan dalam penelitian ini yaitu Research and Development. Langkahlangkah pengembangan menggunakan Analysis (analisis), Design (perancangan), Development (pengembangan), Implementation (implementasi) dan Evaluation (evaluasi) sering disebut dengan model ADDIE. Subjek dalam penelitian ini yaitu mahasiswa pada Program Studi Pendidikan Jasmani dan Kesehatan, FKIP, Universitas Sriwijaya. Hasil penelitian ini menunjukkan secara keseluruhan pengembangan pembelajaran permainan bola voli layak digunakan untuk proses pembelajaran pada mahasiswa Penjaskes, FKIP, Unsri. Teknik analisis data yang digunakan yaitu analisis deskriptif kuantitatif. Hasil penelitian ini berupa pengembangan pada sarana, prasarana, dan peraturan dalam permainan bola voli. Pada sarana dengan mengubah ketinggian net menjadi 2,15 meter, prasarana memodifikasi ukuran lapangan menjadi 16x9 meter, dan dalam peraturan permainan yang menggabungkan antara mahasiswi dan mahasiswa. Kelayakan pengembangan didapat dari hasil penilaian ahli-ahli materi, didapat rata-rata sebesar 80,67% masuk kategori baik, dan efektifitas didapat dari hasil belajar tahap implementasi mahasiswa dengan hasil belajar mahasiswa pada aspek psikomotor sebesar 77,08 % dan masuk pada kategori cukup baik. Implementasi dari penelitian pengembangan ini adalah pendidik dapat menggunakan pengembangan pembelajaran ini sebagai alternatif dalam mengajar dan dapat meningkatkan hasil belajar mahasiswa pada aspek psikomotor.Kata kunci: pengembangan, pembelajaran, permainan, bola voli. AbstractThis study aimed to produce the development of proper volleyball games learning for students. The research method used in this study was Research and Development. The development steps were done by using Analysis, Design, Development, Implementation and Evaluation which were often referred to the ADDIE model. The subjects in this study were the students of Physical and Health Education Study Program of Teacher Training and Education Faculty of Sriwijaya University. The results of this study indicated that overall the development of volleyball games learning is feasible to be used. The data analysis technique used was quantitative descriptive analysis. The results of this study included the development of facilities, infrastructure, and rules of volleyball games. In the facilities aspect was by changing the height of the net to 2.15 meters. In the infrastructure aspect modified the size of the field to be 16x9 meters. While in the rules of the game aspect combined female and male students. The feasibility of the development was obtained from the results of the Destriani, Destriana, Endang Switri, dan Herri Yusfi Pengembangan pembelajaran permainan bola voli pada mahasiswa 17 SPORTIF, 5 (1) 2019 | 16-28
The purpose of this study is to determine the improvement of learning skill learning outcomes on teacher training and education science faculty students UNSRI class of force 2016 after using multimedia-based macro flash. This study uses classroom action research to determine the effectiveness of multimedia-based learning macro flash. Subjects in this study are physical education and health students amounting to 40 people who follow the game volleyball. The test instrument used to determine student learning outcomes is face wall-volley test. Classroom action research is done by using 2 cycles. The result of the research on the 1st cycle showed that there was an increase of learning outcomes of the students on the first test. There were 2 students (5%) in the good category increased to 10 students (25%), 12 students (30%) were in enough category to increase 25 students (62.5%), and the lesser category that initially 26 students (65%) decreased to 5 students (12.5%). The result in cycle 2 is that there is a significant increase of 10 students (25%) in the good category to 37 students (92.5%), and 3 students (7, 5%) are in enough category. The findings this study is that multimedia macroflash is effectively used to improve the learning outcomes of pasing skills on the game of volleyball.The implications of this research are macro flash based multimedia can be used as a learning media choice that can be used to improve the learning of volleyball game.
Pelatihan Tes Dan Pengukuran fisik atlet yang menggunakan aplikasi pada permainan sepakbola bertujuan untuk mensosialisasikan aplikasi tes fisik cabang olahraga sepakbola kepada pelatih sekolah sepakbola di bawah binaan KONI Kabupaten Ogan Ilir. Metode yang digunakan dalam pelatihan ini yaitu dengan menampilkan aplikasi tes fisik yang telah dibuat suatu program latihan sesuai dengan hasil penelitian. Yang dilaksanakan kepada pelatih SSB di bawah binaan KONI Ogan Ilir, jumlah peserta 50 orang, yang terdiri pelatih SSB dan guru olahraga yang terlibat dalam latihan sepakbola di Ogan Ilir. Hasil pelatihan ini pelatih dapat menggunakan aplikasi tes fisik sepakbola, dan mempermudah atlet dalam pelaksanaan tes fisik cabor sepakbola. Manfaat pengabdian ini ingin meningkatkan kualitas pelatih sepakbola/ SSB di Kabupaten Ogan Ilir di masa yang akan datang.
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