Flash is a widely used storage device that provides high density and low power, appealing properties for general purpose computing. Today, its usual application is in portable special purpose devices such as MP3 players. In this paper we examine its use in the server domaina more general purpose environment. Aggressive process scaling and the use of multi-level cells continues to improve density ahead of Moore's Law predictions, making Flash even more attractive as a general purpose memory solution. Unfortunately, reliability limits the use of Flash. To seriously consider Flash in the server domain, architectural support must exist to address this concern. This paper first shows how Flash can be used in today's server platforms as a disk cache. It then proposes two improvements. The first improves performance and reliability by splitting Flash based disk caches into separate read and write regions. The second improves reliability by employing a programmable Flash memory controller. It can change the error code strength (number of correctable bits) and the number of bits that a memory cell can store (cell density) according to the demands of the application. Our studies show that Flash reduces overall power consumed by the system memory and hard disk drive up to 3 times while maintaining performance. We also show that Flash lifetime can be improved by a factor of 20 when using a programmable Flash memory controller, if some performance degradation (below 5%) is acceptable.
The need to perform early design studies that combine architectural simulation with power estimation has become critical as power has become a design constraint whose importance has moved to the fore. To
Today, NAND Flash can be found in handheld devices such as smart phones, digital cameras, and MP3 players. This has been made possible because of its high density and low power properties. These result from the simple structure of Flash cells and its nonvolatility. Its popularity has meant that it is the focus of aggressive process scaling and innovation.The rapid rate of improvement in density has become the primary driver to consider Flash in other usage models. There are several Flash usage models in the data center that are currently being examined by industry and academia that address rising power and cooling costs, among other things. Two common usage models are disk caches or storage devices. Some efforts have lead to product development, 8,19 while others have influenced storage and memory device standards. 16, 18 This paper provides an overview of the benefits of integrating Flash onto a server. Specifically, in this paper:We provide an analysis of current and potential Flash 1.usage models for servers. We argue that the extended system memory model 2.10 is the best usage model to reduce data center energy when the contribution of system memory power exceeds the contribution of disk power. We review two architectural modifications to improve 3.NAND-based disk caches. 11 First, we show that by splitting Flash-based disk caches into read and write regions, overall performance and reliability can be improved. AbstractFlash is a widely used storage device in portable mobile devices such as smart phones, digital cameras, and MP3 players. It provides high density and low power, properties that are appealing for other computing domains. In this paper, we examine its use in the server domain. Wear-out has the potential to limit the use of Flash in this domain. To seriously consider Flash in the server domain, architectural support must exist to address this lack of reliability. This paper first provides a survey of current and potential Flash usage models in a data center. We then advocate using Flash as an extended system memory usage model-OS managed disk cache-and describe the necessary architectural changes. Specifically we propose two key changes. The first improves performance and reliability by splitting Flash-based disk caches into separate read and write regions. The second improves reliability by employing a programmable Flash memory controller. It changes the error code strength (number of correctable bits) and the number of bits that a memory cell can store (cell density) in response to the demands of the application.
In this paper, we show how 3D stacking technology can be used to implement a simple, low-power, high-performance chip multiprocessor suitable for throughput processing. Our proposed architecture, PicoServer, employs 3D technology to bond one die containing several simple slow processing cores to multiple DRAM dies sufficient for a primary memory. The 3D technology also enables wide low-latency buses between processors and memory. These remove the need for an L2 cache allowing its area to be re-allocated to additional simple cores. The additional cores allow the clock frequency to be lowered without impairing throughput. Lower clock frequency in turn reduces power and means that thermal constraints, a concern with 3D stacking, are easily satisfied.The PicoServer architecture specifically targets Tier 1 server applications, which exhibit a high degree of thread level parallelism. An architecture targeted to efficient throughput is ideal for this application domain. We find for a similar logic die area, a 12 CPU system with 3D stacking and no L2 cache outperforms an 8 CPU system with a large on-chip L2 cache by about 14% while consuming 55% less power. In addition, we show that a PicoServer performs comparably to a Pentium 4-like class machine while consuming only about 1/10 of the power, even when conservative assumptions are made about the power consumption of the PicoServer.
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