Abstrak: Pemilihan model atau metode pembelajaran yang sesuai untuk materi pelajaran tertentu, karakteristik materi pelajaran, dan karakteristik peserta didik (gaya kognitif) terhadap pencapaian hasil belajar. Penelitian eksperimen ini dengan desain treatment by level 2x2. Sampel yang digunakan dalam penelitian ini yaitu 2 kelas eksperimen dan 2 kelas kontrol, masing-masing kelas berjumlah 38 peserta didik baik dari SMP Negeri 17 Surabaya maupun dari SMP Negeri 16 Surabaya, yang secara empirik dipandang cukup homogen serta memiliki karakter yang relatif sama. Instrumen yang digunakan terdiri dari 2 instrumen yaitu (1) instrumen untuk mengukur gaya kognitif dan (2) instrumen untuk mengukur hasil belajar. Instrumen yang pertama adalah Group Embedded Figures Test (GEFT) untuk mengukur gaya kognitif, sedangkan instrument yang kedua adalah tes pengetahuan awal (pre-test) dan setelah perlakuan (post-test) yang terdiri dari 20 soal pilihan ganda. Hasil penelitian menunjukkan bahwa nilai probabilitas signifikansi < 0,05 maka kesimpulan H0 ditolak dan H1 diterima. Hal ini terbukti; (1) Ada perbedaan antara model pembelajaran pratikum melalui pendekatan discovery berbasis inkuiri dengan model pembelajaran pratikum tanpa melalui pendekatan discovery berbasis inkuiri pada materi sistem gerak pada manusia terhadap hasil belajar kelas 8 pada tahun pelajaran 2018-2019 di SMP Negeri 17 dan SMP Negeri 16 Surabaya; (2) Ada perbedaan antara gaya kognitif tinggi atau field Independence (FI) dan gaya kognitif rendah atau dependence (FD) pada materi sistem gerak pada manusia terhadap hasil belajar kelas 8 pada tahun pelajaran 2018-2019 di SMP Negeri 17 dan SMP Negeri 16 Surabaya; (3) Ada interaksi antara model pembelajaran pratikum melalui pendekatan discovery berbasis inkuiri dan gaya kognitif terhadap hasil belajar kelas 8 pada tahun pelajaran 2018-2019 di SMP Negeri 17 dan SMP Negeri 16 Surabaya.Kata Kunci: Praktikum, Discovery berbasi inkuiri, gaya kognitif, sistem gerak manusia Abstract: The selection of models or learning methods that are appropriate for certain subject matter, the characteristics of the subject matter, and the characteristics of students (cognitive style) towards the achievement of learning outcomes. The experimental research with treatment design by level 2x2. The samples used in this study are two experimental classes and two control classes, each class consists 38 learners both from Public Junior High School 17 Surabaya and Public Junior High School 16 Surabaya who are empirically considered fairly homogeneous and have relatively similar character. The instrument used consists of two instruments namely (1) an instrument for measuring cognitive style and (2) instrument for measuring learning outcomes. The first instrument is the Group Embedded Figures Test (GEFT) which to measure cognitive style. Meanwhile, the second instrument is a test of preliminary knowledge (pre-test) and further treatment (post-test) which consist of 20 multiple choice questions. The results show that the probability value is significa...
<p class="Abstrak"><strong>Abstract:</strong> This study aims to develop a Virlenda-based blended learning model. The products that will be produced develop learning tools with problem-based learning strategies, problem-based evaluation tools, supplements for lecturers and students and the Virlenda learning management system as a forum for carrying out the learning process. The results of the research are design experts with 85.8% validation percentage, material experts with 86.5 validation percentages, media experts with 87.7% validation percentages, 86.5% validation percentages for colleagues. In the small group trial the percentage of responses was 82.7%, for the medium group trial the percentage of responses was 89.6%, while in the large group trial the percentage was 92%. The results of the products developed can be used as guidelines in the learning process, so that products can be mass-produced to be distributed to universities. In the field group trial comparing the old model and the new model, it got 0.458 for Google Classroom and 0.916 for Virlenda, so Virlenda is significantly better than Google Classroom.</p><strong>Abstrak:</strong> Penelitian ini bertujuan untuk mengembangkan model <em>blended learning</em> berbasis Virlenda. Produk yang akan dihasilkan mengembangkan perangkat pembelajaran dengan strategi pembelajaran berbasis masalah, perangkat evaluasi berbasis masalah, suplemen untuk dosen dan mahasiswa serta sistem manajemen pembelajaran Virlenda sebagai wadah untuk melaksanakan proses pembelajaran. Hasil penelitian adalah ahli desain dengan persentase validasi 85,8%, ahli materi dengan persentase validasi 86,5, ahli media dengan persentase validasi 87,7%, dan rekan sejawat 86,5%. Pada uji coba kelompok kecil persentase tanggapannya adalah 82,7%, untuk uji coba kelompok sedang persentase tanggapannya adalah 89,6%, sedangkan pada uji coba kelompok besar persentasenya adalah 92%. Hasil produk yang dikembangkan dapat dijadikan pedoman dalam proses pembelajaran, sehingga produk dapat diproduksi secara massal untuk didistribusikan ke perguruan tinggi. Dalam uji coba kelompok lapangan yang membandingkan model lama dan model baru didapat 0,458 untuk <em>Google Classroom</em> dan 0,916 untuk Virlenda. Jadi, Virlenda secara signifikan lebih baik daripada <em>Google Classroom</em>.
Peran pendidikan vokasi dalam serapan tenaga kerja sudah tidak bisa dinafikan lagi pentingnya. Akan tetapi penelitian yang membahas proses pengembangan bahan ajar vokasi, hingga validasi pada level terapan masih cukup terbatas. Penelitian ini memberikan kontribusi pada pembentukan materi dan validasi pada mata
The low completion of student learning in a subject is the reality of the quality of education in schools. The model in learning is one of the factors that can cause an impact on students' learning achievements. The use of the learning model must be adjusted to the characteristics of the student himself and the subjects taught. This article is intended to reveal the differences in blended-based Problem Based Learning (PBL) learning and Problem Based Learning (PBL) learning to the learning outcomes of students of Class X at SMK Negeri in Bangkalan and describe the influence of interaction between blended-based Problem Based Learning (PBL) learning model and learning motivation for the learning outcomes of students of Class X at SMK Negeri in Bangkalan.. This research used quantitative research with experimental methods. In this case, it used two tools, namely questionnaire survey and learning result test. The experimental classes in this study used the blended-based Problem Based Learning (PBL) model conducted online learning and offline and face-to-face learning, while the control classes used the PBL (Problem Based Learning) model for face-to-face learning. This quantitative research used the data analysis technique through the two-way variant analysis (ANOVA) technique. The results showed that the baseline estimate of student learning outcome using the PBL learning model was 40, the highest score was 90, the average score was 72.33, and the standard deviation was 16,439. Compared to the learning outcome of students who used the problem-based learning (PBL) model the lowest score was 45, the highest score was 95, the average score was 80.67, and the standard deviation was 11,502. Seeing from the results of the exploration, it can be concluded that the results of the blended-based Problem Based Learning model are higher, or in other words, students' learning outcomes become more effective by using the approach.
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