Abstrak -Legenda merupakan cerita prosa rakyat, yang dianggap oleh empunya cerita sebagai suatu kejadian yang sungguh-sungguh pernah terjadi. Cerita rakyat adalah bagian dari kekayaan budaya dan sejarah yang dimiliki setiap bangsa. Cerita rakyat di Indonesia memiliki beragam cerita yang sangat menarik, salah satunya adalah Legenda desa Penyarang. Legenda desa Penyarang adalah salah satu cerita rakyat yang berasal dari desa Penyarang, kecamatan Sidareja, kabupaten Cilacap. Berdasarkan hasil survey yang dilakukan terhadap warga di kabupaten Cilacap didapatkan data bahwa beberapa masyarakat tidak mengetahui tentang legenda tersebut. Salah satu cara yang dapat dilakukan untuk memperkenalkan kembali cerita rakyat Legenda desa Penyarang kepada masyarakat adalah melalui film animasi. Penelitian ini menyajikan tentang perancangan animasi 3D tentang Legenda desa Penyarang dan dampaknya bagi masyarakat di sekitar desa tersebut setelah film animasi tersebut berhasil dibuat dan disosialisasikan. Ada tiga tahap penting dalam proses perancangan animasi 3D dalam penelitian ini yaitu Pra Produksi, Produksi, dan Pasca Produksi. Hasil akhir dari penelitian berupa video yang dapat digunakan tidak hanya untuk disosialisasikan di sekitar desa Penyarang, namun dapat digunakan secara lebih luas lagi.Kata kunci -legenda, cerita rakyat, film animasi, 3D Abstract -Legend of the prose stories of the people, who are considered by the source of the story as an event that truly never happened. Folklore is part of the rich culture and history of every nation. Folklore in Indonesia has a variety of very interesting story, one of which is the legend Penyarang village. Penyarang village legend is one of the folklore that came from the village Penyarang, sub Sidareja, Cilacap district. Based on the results of a survey of residents in Cilacap obtained the data that some people do not know about the legend. One way that can be done to reintroduce folklore legend Penyarang village to the community is through animation film. This study presents the design of three-dimensional animation of the village legend Penyarang and its impact on communities around the village after the animated film successfully created and disseminated. There are three important stages in the design process of 3D animation in this research Pre-Production, Production and Post-Production. The end result of the research is a video that can be used not only for dissemination around the area, but can be used more widely.
Animation is a static image that is displayed sequentially so that the image becomes a moving image. Apart from being an entertainment, animation has also become a guide, an inspiration, as well as a means of socializing. Along with the development of technology, there are many techniques for making animation. These techniques aim to improve the quality of the image, as well as the animation movement itself. There is a lack of awareness to maintain health in society today. Many people do not understand the importance of maintaining health to stay healthy. Recently, there has been an unclear paradigm towards the transmission of the Covid -19 virus. The spread of a virus that is very mobile, will definitely have a bad impact. This is exacerbated by the state of unclear issues, where there is a lack of socialization of the preventive action of the Covid-19 virus, especially in Indonesia. Based on these things, in this study a socialization video was made about preventing the spread of the Covid -19 virus, based on 2-dimensional animation using kinetic typography techniques. So, the final result of this research is in the form of an animated video as a 2-dimensional based socialization media regarding the prevention of transmission of the Covid -19 virus to the public visually in the form of an animated video.
English is an international language and important to learn. For someone learning English sometimes is a difficulty, especially in pronunciation. Therefore, SMART-In is a prototype of Android App that uses Speech Recognition technology by utilizing services from the Cloud Speech API (Application Programming Interface). SMART-In English can be used as an alternative to English learning, especially in the pronunciation of a word. Using speech recognition can display the score of the pronunciation spoken by the user, recorded, show a level the pronunciation of the word and display the correct pronunciation.
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