Pesatnya perkembangan teknologi akan mendorong masyarakat untuk meningkatkan kemampuan teknologi. Sebagai sebuah institusi, Universitas Amikom Purwokerto menerapkan sistem pembelajaran secara online dengan memanfaatkan sistem E-Learning. Masalah yang ada pada sistem e-learning di Universitas Amikom Purwokerto masih terdapat pengguna yang kesulitan dalam memahami dari sisi format (bentuk) struktur menu yang ada seperti portofolio, my workspace, my competence, dan learning progress. Tujuan dari penelitian ini adalah untuk mengetahui hasil evaluasi kepuasan pengguna sistem E-Learning di Univeristas Amikom Purwokerto pada variabel content, accuracy, format, ease of use, dan timeliness. Peneliti akan melakukan evaluasi kepuasan pengguna sistem E-Learning menggunakan metode End User Computing Satisfaction (EUCS). Sampel yang digunakan pada penelitian ini berjumlah 100 orang yang diambil dari populasi mahasiswa aktif dan dosen Universitas Amikom Purwokerto. Dalam pengumpulan data kuesioner, peneliti menggunakan link google form untuk dibagikan ke responden. Hasil dari uji hipotesis yang diajukan terdapat 3 variabel yang menunjukkan hipotesis diterima dan mempunyai pengaruh yang signifikan, yaitu variabel content (isi), accuracy (akurat), dan ease of use (kemudahan penggunaan). Variabel format dan timeliness tidak berpengaruh terhadap kepuasan pengguna (user satisfaction).
Animation is a static image that is displayed sequentially so that the image becomes a moving image. Apart from being an entertainment, animation has also become a guide, an inspiration, as well as a means of socializing. Along with the development of technology, there are many techniques for making animation. These techniques aim to improve the quality of the image, as well as the animation movement itself. There is a lack of awareness to maintain health in society today. Many people do not understand the importance of maintaining health to stay healthy. Recently, there has been an unclear paradigm towards the transmission of the Covid -19 virus. The spread of a virus that is very mobile, will definitely have a bad impact. This is exacerbated by the state of unclear issues, where there is a lack of socialization of the preventive action of the Covid-19 virus, especially in Indonesia. Based on these things, in this study a socialization video was made about preventing the spread of the Covid -19 virus, based on 2-dimensional animation using kinetic typography techniques. So, the final result of this research is in the form of an animated video as a 2-dimensional based socialization media regarding the prevention of transmission of the Covid -19 virus to the public visually in the form of an animated video.
The rehabilitation program is one of the programs given to people who have homes that are not habitable. They are usually from poor families with low economic income. In this program, the family will receive funds to rehabilitate their home. However, as long as the program is running, various problems have been encountered, including those who received fund sometimes received back the fund for rehabilitation funds. This is of course not in accordance with regulations that only allow applicants to receive the fund once. Based on this problem, a decision support system was made to select potential recipients of rehabilitation funds for uninhabitable house. By using the SAW method which is based on the value of criteria and preference weights, an appropriate assessment and ranking can be obtained after going through the selection process of assessing the weight of each attribute. The support for the selection decision for receiving uninhabitable rehabilitation fund was generated in this study. Decision making to determine beneficiaries was facilitated by the existence of a decision support system that was submitted, so that the fund provided was targeted at those entitled to receive uninhabitable rehabilitation fund.
Vehicles can be used to facilitate humans in carrying out their daily activities. Motorized vehicles are divided into 3: land, sea, and air. Apart from the many benefits that can be obtained, motorized vehicles have dangers related to high-risk accidents. The highest cause of motorized vehicle accidents on land is road damage due to overload vehicles. Brake failure due to overload vehicles also contributes to vehicle accidents. This research aims to create an Internet of Things (IoT) based application to detect motorized vehicle load conditions. It was combined with several other technologies to produce a tool for detecting motor vehicle load conditions. The Extreme Programming Method is being used in this research. The Extreme Programming method is considered more suitable for completing this research because the communication with stakeholders is quite different. The Extreme Programming Method enables it to go back to the next step if discrepancies are encountered in making the system. The result of this research is an IoT-based tool called e-overload. It can detect vehicle loads, provide information for the drivers, and inform the results to related officers at the same time. E-overload tool will enable the drivers to get real-time information on the load on their vehicles. Officers will get additional evidence and the latest position of the vehicle to carry out actions against motorists who operate their vehicles with excessive loads.
Tujuan kegiatan ini yaitu untuk memberikan pengetahuan pelatihan dan pendampingan penggunaan aplikasi RT online pada masyarakat Teluk khususnya RT 02 RW 03. Metode pelaksanan ini menggunakan metode ceramah, demonstrasi dan juga praktik aplikasi RT online yang diikuti oleh perwakilan warga sebanyak 15 orang Hasil yang diperoleh adalah warga telah mampu menggunakan aplikasi RT online guna memudahkan urusan administrasi RT dan melihat informasi yang ada di RT dalam menggunakan aplikasi RT online sehingga lebih efektif dan efisien dalam mendapatkan informasi dan urusan administrasi RT. Hasil dari pendampingan yang telah dilakukan dapat di sebarluaskan ke warga lain sehingga semua warga dapat memanfaatkan adanya teknologi baru di lingkungan RT 02 RW 03.
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