Along with the rise of Experience Design, the term Experience Prototyping was coined to describe the practice of prototyping for an experience-driven design approach. However, limited resources are available to define what Experience Prototyping is, which approaches it entails, and its scopes within the product development process. To answer these questions, we first discuss the fundamental definition of Prototyping itself, proposing a model that can describe Experience Prototyping too. The model details the possible focuses that Experience Prototyping can take, aiming at fostering greater awareness on how to prototype for future experiences. Furthermore, we discuss the role of new emerging technologies in shaping the practices related to prototyping. As an example, we report one case in which we used virtual technologies to perform an Experience Prototyping activity at the early phases of design process. The aim of this paper is to contribute to both design research and design practice by providing significant knowledge to shed light on the multifaceted practice of Experience Prototyping and thus tackle the prototyping decisions with greater awareness
Affective Design is gaining much attention from academic research and companies. In this paper, a research framework for assessing Innovation through Affective Design is presented. Moreover, Affective Design is correlated to Participatory Design through some definitions. The importance of an Affective approach during the earliest phases of design process is motivated. This study introduces Affective Design as a powerful approach in order to manage interactive Virtual Prototyping (iVP) methodology. The paper deals with issues regarding the great variability that iVP offers: the questions raised find answer in the notion of Accordance, which is defined on the basis of Product Semantics. A tool to implement iVP methodology with this approach is here presented. Finally, the results of a pilot study, qualitatively tested to assess the tool usability, are described.
Experience Design gained a lot of attention from both academic and professional research. The state of the art covers the theoretical notions of User Experience and provides designer with step-by-step methodologies. Another great amount of references addresses some specific moments of the design process. While being specific and extensive on these topics, literature lacks in explaining how to move from the abstract level of Experience to the pragmatic choice of product features. Designers who intentionally aim at creating products able to elicit specific meaningful experiences can benefit from the introduction of a methodological tool that supports them through the Experience-driven design process. The final goal of the tool is to help designers in visualising and deconstructing the Experience they wish to recreate in the product, into a set of sensory features. The article introduces a 'working principle', a strategy to fulfil the Experience Design process, considering some fundamental scientific resources. On these bases, we will present a first draft of the tool and narrate the results of a pilot validation study with designers. The paper ends with an exploration of future developments and possible directions of research in the Experience Design domain.
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