Citation: AUSTIN, S.A. ... et al, 2001. Mapping the conceptual design activity of interdisciplinary teams. Design Studies, 22 (3)
SynopsisThe conceptual design phase of any project is, by its very nature, a vibrant, creative and dynamic period. It can also be disorganised with much backtracking accompanying the exchange of information between design team members. The transfer of information, ideas and opinion is critical to the development of concepts and as such, rather than being recognised as merely a component of conceptual design activity, it needs to be understood and, ultimately, managed. This paper describes an experimental workshop involving fifteen design professionals in which conceptual design activity was tracked, and subsequently mapped, in order to test and validate a tentative design framework (phase and activity model). The nature of the design progression of the various teams is captured and analysed, allowing a number of conclusions to be drawn regarding both the iterative nature of this phase of design and how teams of professionals actually design together.3
Sir John Egan's 1998 report on the construction industry (Construction Task Force 1998) noted its confrontational and adversarial nature. Both the original report and its subsequent endorsement in Accelerating Change (Strategic Forum 2002) called for improved working relationships-so-called 'integration'-within and between both design and construction aspects. In this paper, we report on our observations of on-site team meetings for a major UK project during its construction phase. We attended a series of team meetings and recorded the patterns of verbal interaction that took place within them. In reporting our findings, we have deliberately used a graphical method for presenting the results, in the expectation that this will make them more readily accessible to designers. Our diagrams of these interaction patterns have already proved to be intuitively and quickly understood, and have generated interest and discussion among both those we observed and others who have seen them. We noted that different patterns of communication occurred in different types of meetings. Specifically, in the problem-solving meeting, there was a richness of interaction that was largely missing from progress meetings and technical meetings. Team members expressed greater satisfaction with this problem-solving meeting where these enriched exchanges took place. By making comparisons between the different patterns, we are also able to explore functional roles and their interactions. From this and other published evidence, we conclude that good teamworking practices depend on a complex interplay of relations and dependencies embedded within the team.
This paper reports the outcome of a 2‐year research project that set out to provide a process map of the concept stage of building projects. From a literature review, comparison of current process maps, and through interviews and case study analyses, a tentative new framework for the concept stage was developed and tested. It comprises 12 activities in five phases. The framework formed the basis of a graphical method used to plot the activities of design teams in a series of workshops. This graphical method illustrates design iteration in a way which we believe has not been undertaken before, and the patterns it reveals are intuitively understood by design team members themselves, helping them reflect on their own design process. We have also constructed a prototype internet‐based decision support tool for the concept stage of design. This is intended to be inherently flexible and supportive of non‐linear routes through concept design, while also offering a structured approach, design tools to broaden the solution space or evaluate competing options, team management advice, and the recording of decision making. Initial testing of this tool showed it to be well‐received, although it was criticized for focusing too much on the gates between activities and too little on the issues and decisions within each activity.
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