We performed an experiment to investigate differences between persons with and without hearing losses when playing a novel audio-based game on a tablet computer, and how persons with hearing losses appreciated the game when they played it with three different types of sound materialspeech, music, or mixed speech and music. We analyzed game log files and participants' self-assessments and obtained results showing that there were significant differences between the two participant groups in terms of whether they completed the game. Moreover, the hearing loss group showed a preference for music among the three types of sounds and for the game itself. The two groups listened to music in different ways: hearing participants worked with the music material differently compared with other two types of material, implying that music is the most difficult among the three types. The hearing loss group showed preference for the music only-condition, which is consistent with the results from preliminary experiments we have done. We suggest that this novel game has the potential to improve the listening ability of persons with a hearing loss.
Abatmet-We propose a graphical method that a music performance is intended t o create in the minds of the audience. Our graphical approach overcomes the problems associated with verbal labeling. Besides piaying a melody and harmony, a music player tries to produce certain feelings in the audience by manipulating tempo, rhythm, articulation, and dynamic changes. Despite the linear nature of music, the produced mood does not necessarily preserve the temporal sequence, and is mentally representable in different forms. As a first approximation to such a representation, we have developed a plane method on which the above mentioned musical expression elements are projected. First, expression elements for all notes in a musical section were derived. They were then arranged according to the importance of notes in consideration of the musical structure.
Abstract. The Music Puzzle is a computer game for tablets and smartphones using sounds for the gameplay. Just like an original picture is reconstructed from pieces with jigsaw puzzle, an original sound is reconstructed from musical segments with Music Puzzle. Each segment is distorted by shifting the pitch and equalization. To finish the game, the user listens to each segment visualized as pieces on the screen, reorders them, and corrects their pitch and equalization. The game has a possibility for deaf and hard of hearing people to improve their residual hearing ability since the observation shows their concentrating the game with sounds and preference for music.
Abstract:We conducted an experiment using a purposefully designed audio-based game called the Music Puzzle with Japanese university students with different levels of hearing acuity and experience with music in order to determine the effects of these factors on solving such games. A group of hearing-impaired students (n = 12) was compared with two hearing control groups with the additional characteristic of having high (n = 12) or low (n = 12) engagement in musical activities. The game was played with three sound sets or modes; speech, music, and a mix of the two. The results showed that people with hearing loss had longer processing times for sounds when playing the game. Solving the game task in the speech mode was found particularly difficult for the group with hearing loss, and while they found the game difficult in general, they expressed a fondness for the game and a preference for music. Participants with less musical experience showed difficulties in playing the game with musical material. We were able to explain the impacts of hearing acuity and musical experience; furthermore, we can promote this kind of tool as a viable way to train hearing by focused listening to sound, particularly with music.
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