2017
DOI: 10.3390/app7121278
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The Effects of Musical Experience and Hearing Loss on Solving an Audio-Based Gaming Task

Abstract: Abstract:We conducted an experiment using a purposefully designed audio-based game called the Music Puzzle with Japanese university students with different levels of hearing acuity and experience with music in order to determine the effects of these factors on solving such games. A group of hearing-impaired students (n = 12) was compared with two hearing control groups with the additional characteristic of having high (n = 12) or low (n = 12) engagement in musical activities. The game was played with three sou… Show more

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Cited by 7 publications
(3 citation statements)
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References 46 publications
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“…Including audio as well as visual information within a game can make completing it much more plausible for visually impaired players. Additionally, individuals with hearing difficulties would find it hard to play games that are heavily reliant on sound [18]. Intelligent agents can help to evaluate games for individuals with disabilities: if an agent is able to successfully play a game using only audio or visual input, then this could help validate the game for the corresponding player demographics.…”
Section: Discussionmentioning
confidence: 99%
“…Including audio as well as visual information within a game can make completing it much more plausible for visually impaired players. Additionally, individuals with hearing difficulties would find it hard to play games that are heavily reliant on sound [18]. Intelligent agents can help to evaluate games for individuals with disabilities: if an agent is able to successfully play a game using only audio or visual input, then this could help validate the game for the corresponding player demographics.…”
Section: Discussionmentioning
confidence: 99%
“…Hansen and Hiraga [22] introduce and evaluate Music Puzzle, which is an audio-based game. Interestingly, they tested the game with different user groups.…”
Section: Games and Virtual Realitymentioning
confidence: 99%
“…Em grande parte, o som tem função de ambientação e imersão (Balan et al, 2015). Entretanto, alguns estudos analisaram o potencial de audiojogos no contexto educacional (Milne et al, 2014;Rovithis et al, 2014b;Hansen & Hiraga, 2017), e construíram diretrizes para desenvolvimento de audiojogos (Rovithis et al, 2014a;Silva Ribeiro et al, 2019), bem como, aplicaram audiojogos em ambiente escolar e obtiveram aceitação por parte de educadores e estudantes com deficiência visual (Ferreira & Cavaco, 2014;Araújo et al, 2016a;Sobral et al, 2017).…”
Section: Introductionunclassified