Proceedings of the 3rd ACM International Workshop on Interactive Multimedia on Mobile &Amp; Portable Devices 2013
DOI: 10.1145/2505483.2505489
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Sound preferences of persons with hearing loss playing an audio-based computer game

Abstract: We performed an experiment to investigate differences between persons with and without hearing losses when playing a novel audio-based game on a tablet computer, and how persons with hearing losses appreciated the game when they played it with three different types of sound materialspeech, music, or mixed speech and music. We analyzed game log files and participants' self-assessments and obtained results showing that there were significant differences between the two participant groups in terms of whether they… Show more

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Cited by 6 publications
(6 citation statements)
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“…It is developed for Android devices with touchscreen and uses a Pure data real-time audio engine library [61] (see also [8,9]). Our initial idea was to use music, which means that the purpose of the game is to recompose a musically correct piece of music from fragmented parts of a recording.…”
Section: The Music Puzzlementioning
confidence: 99%
See 1 more Smart Citation
“…It is developed for Android devices with touchscreen and uses a Pure data real-time audio engine library [61] (see also [8,9]). Our initial idea was to use music, which means that the purpose of the game is to recompose a musically correct piece of music from fragmented parts of a recording.…”
Section: The Music Puzzlementioning
confidence: 99%
“…Three were by Japanese composers working in the field of classical music in films, and one was composed by Fauré. They were chosen based on pre-studies of the Music Puzzle, (see e.g., [9]). Before deciding on a recording, we evaluated its suitability by listening to the mix; the main condition was that the speech should be easily legible through the music.…”
Section: Game Materialsmentioning
confidence: 99%
“…Any sound recording can be used, depending on the experiment. In our experiments in [2] we have used read poetry, instrumental music and a combination of the reading and the music piece (A, B, A+B). In all, we had four sets of each which were not particularly different.…”
Section: Difficulty Settings and Soundsmentioning
confidence: 99%
“…[3,4]). Recently we conducted an experiment using an audio-based computer game called the "Music Puzzle", and preliminary results have been reported in [2]. The experiment showed positive results concerning how much time persons with hearing losses are willing to invest in playful hearing training, and that playing the game potentially can improve sound perception and thus appreciation of music.…”
Section: Introductionmentioning
confidence: 99%
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