2018
DOI: 10.1007/s10209-018-0628-2
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Accessibility in video games: a systematic review

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Cited by 47 publications
(29 citation statements)
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References 27 publications
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“…ese are useful to make future results more accessible to the scientific community and allow research papers to be more homogeneous and accessible. An unbiased systematic review also points to the most relevant research results in the field, and it is an initial point for researchers in the area [5]. is paper also aims to provide a taxonomy of existing CA approaches.…”
Section: A Systematic Literature Reviewmentioning
confidence: 99%
“…ese are useful to make future results more accessible to the scientific community and allow research papers to be more homogeneous and accessible. An unbiased systematic review also points to the most relevant research results in the field, and it is an initial point for researchers in the area [5]. is paper also aims to provide a taxonomy of existing CA approaches.…”
Section: A Systematic Literature Reviewmentioning
confidence: 99%
“…Several studies [9,17] show a lack of commitment by designers to implement accessibility. For this reason, there is a low percentage of accessible serious games.…”
Section: Serious Games and Accessibilitymentioning
confidence: 99%
“…We start from the following research question: What accessibility evaluation standards have been used by developers to create serious web-based games? This study defines the query strings that allow finding the most significant research related to accessibility in serious games [9]. To determine the query string, we apply the structure in terms of population, intervention, comparison, and outcome (PICO) [10].…”
Section: Introductionmentioning
confidence: 99%
“…Video games accessibility is an undeveloped field, since games with the strongest attainability option are developed for a specific segment of people and not for general public [8]. Even though accessible options could be implemented, there are not part of the main focusing in game coding yet.…”
Section: B Accessibility In Video Gamesmentioning
confidence: 99%
“…When UAP is activated, the focus of the button with the highest priority is selected as can be seen in Figure 7. Further than UAP usage, in order to accomplish more accessible guidelines [8] in this project decided the implementation of hotkeys for plugin's enable and disable functions. Considering keyboard typing characteristics it had been determined that F and J buttons are the most suitable for this functionality, due to a small relief these keys has.…”
Section: H Uapmentioning
confidence: 99%