The activities of the Community aims to provide planting character values learners through extracurricular Scouts in SMK Negeri 1 Rokan IV Koto, Rokan Hulu .Through character education, expected the learners are able to independently increase and use his knowledge, review and internalize and personalize the character values and morals noble so manifest in behavior everyday. Kegiatan community service societies was held at SMK Negeri 1 Rokan IV Koto, Rokan Hulu with p eserta is a student extracurricular Scout SMK Negeri 1 Rokan IV Koto, Rokan Hulu totalling 14 person. Material naturald this activity about the scope of the national character that must be ditanamakan against the students, who include 18 characters. As for the entire characters are: religious, honest, tolerant, disciplined, hard working, creative, independent, democratic, curiosity, passion, love of the fatherland, to appreciate the achievements, friendly/communicative, peace-loving, an avid reader, care for the environment, social care, and responsibility. This activity has many benefits for students that is shaping the character of the students, make students become more appreciative fellow, trained mentally and also the moral of the learners.
This study aims to look at the perception of Physical Education students using e-learning in the learning process. Type of quantitative descriptive research. The research location was carried out in the Physical Education Study Program FKIP Universitas Islam Riau. While the sample in this study was a class of 2017/2018 students totaling 155 people, with a total sampling technique. The stages of the research were carried out in three stages, namely: (1) pre-field; (2) field work; and (3) data analysis. Data collection techniques using attitude scale questionnaire. The data analysis method used is descriptive statistics, these statistics are intended to collect data, present data and determine value. The results of the study are outlined in 4 categories: strongly agree, agree, disagree, and strongly disagree. Based on the data analysis that has been done 98% of students agree to use e-learning in learning, it can be concluded that students' perceptions about the use of e-learning as a technology-based learning media really provide convenience to improve the quality of their learning, because e-learning is easily accessed anytime without being limited space and time. In terms of the content available on e-learning as well as the usefulness of e-learning in the learning process, it is very easy for students to find information, discuss online, and upload assignments and can save student costs in printing the paper assignments given by their lecturers.
AbstrakTujuan penelitian ini adalah untuk mengetahui efektivitas media audio visual terhadap keterampilan teknik dasar permainan bulu tangkis mahasiswa Penjaskesrek Universitas Islam Riau. Penelitian ini menggunakan metode experimental-quasi dengan rancangan pre-test dan post-test. Adapun bentuk desain penelitian yang digunakan dalam penelitian ini adalah Control Group Pretest-Posttest Design. Penelitian ini dilaksanakan di Universitas Islam Riau dari Bulan Mei sampai September 2018. Metode pengumpulan data yang digunakan dalam penelitian ini adalah dengan menggunakan teknik tes dan pengukuran. Instrumen tes dalam penelitian ini menggunakan tes keterampilan dasar bulu tangkis. Populasi dalam penelitian ini adalah mahasiswa Penjaskesrek Universitas Islam Riau tahun angkatan 2015/2016 yang aktif yang berjumlah keseluruhan 219 mahasiswa dari 8 kelas. Pengambilan sampel dalam penelitian ini dilakukan dengan menggunakan teknik purposive sampling. Sampel yang diambil pada penelitian ini hanya dua kelas dari delapan kelas, yaitu kelas 4C dan 4G. Kelas 4C yang berjumlah 19 orang merupakan kelompok kelas ekperimen dan kelas 4G yang berjumlah 22 orang merupakan kelas kontrol. Data yang telah terkumpul dari hasil tes awal dan tes akhir dianalisis dengan menggunakan statistik uji normalitas, uji homogenitas dan uji-t. Kesimpulan dalam penelitian ini yaitu media pembelajaran audio visual memberikan efektivitas yang signifikan terhadap keterampilan teknik dasar bulu tangkis mahasiswa Penjaskesrek Universitas Islam Riau, dimana hasil yang diperoleh t hitung (10,64) lebih besar dari t tabel (1,734).Kata kunci: pembelajaran, media, audio visual, bulu tangkis. AbstractThe purpose of this study was to know the effectiveness of audio-visual media towards badminton basic technical skills of Penjaskesrek students of Islamic University of Riau. This study used an experimental quasi method with pre-test and post-test design.
A well-balanced diet is essential for individuals, particularly athletes, because it improves overall health by supplying energy besides repairing and replacing damaged cells. A well-balanced diet is also benefitting athletes to fuel their bodies before, during, and after training. This study aims to examine the intellectual structure of sports nutrition research using bibliometric measures from 1959 to 2021 based on the Scopus database. The study was investigated using SciMAT software, which employed keyword co-occurrence analysis to extract performance and scientific output vis-à-vis critical topics or themes in sports nutrition. The findings indicated that sports nutrition possesses enormous potential and growth potential. The most prevalent themes in this research area are trace elements, exercise, questionnaire, carbohydrate, and adolescent. Also, this study put up to analysing sports nutrition in countless fields, assisting in understanding its intellectual structure. Future researchers could use this data to identify the focus of awareness and make decisions in multiple ways. This study has a few limitations: 1) the researchers’ interpretation of the themes in this study was grounded on their knowledge; 2) this study only considered publication records from the Scopus database, and some sports nutrition publications may not have been included; and 3) if additional databases, such as Google Scholar, Microsoft Academics, or Dimensions, were accessed, the subject area may have shifted. The findings of this study should be accepted as a single evidence-based framework for developing future studies on sports nutrition research that will benefit researchers, practitioners, and policymakers.
The purpose of this study is to look for the validity of badminton textbooks for Physical Education and Recreational Education students. This type of research is research and development research. The study procedure uses development procedures according to Borg and Gall, namely: "(1) Research and information collecting, (2) planning, (3) developing preliminary forms of product, (4) preliminary field testing, (5) main product revision, (6) main field testing, operational product revision, (8) operational field testing, (9) final product revision, (10) dissemination and distribution. "In developing the research, it does not use entirely but only with 7 steps, namely 1) needs analysis, 2) makes products consisting of preparation of material preparation, instructional, books, and evaluation tools, 3) product validation consisting of media experts, learning experts, 4) small group trials using subjects 6-12 people, interview data, observations, and questionnaires are collected and analyzed, 5) revises phase I products, 6) large group trials using subjects 30-100. 7) phase II product revision. This textbook research used a questionnaire, namely (1) needs analysis questionnaire, (2) expert trials, (3) small groups, and (4) large groups. The conclusion of this study is that the validity score of this textbook is very high and this badminton textbook is very feasible to use because it has been validated by the material expert and instructor media.
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