This paper aims to explore and explain the application entrepreneurship module based products in higher vocational education. Methods of the development of this research using stages of Analysis
This study discusses about design of static electricity and dynamic electricity learning media based on Android. designed learning media containing static and dynamic electrical materials that are abstract and not visible to see. The material is described in real and easily understood by learners. The method used in the design of learning media is SDLC (System Development Life Cycle) Waterfall model. And the design model of learning media using UML (Unified Modeling Language) with Use case diagram, flowchart and then developed using Adobe Flash CS6 tool. The results of this study indicate that the learning tool of static and dynamic electricity based on android easy to use for learners and teachers in the learning process. ABSTRAKPenelitian ini membahas tentang perancangan media pembelajaran listrik statis dan dinamis berbasis android. Media pembelajaran yang dirancang berisi materi listrik statis dan dinamis yang bersifat abstrak dan tidak bisa dilihat secara kasat mata. Materi tersebut digambarkan secara nyata dan mudah dipahami oleh perserta didik. Metode yang digunakan dalam perancangan media pemebelajaran adalah SDLC (System Development Life Cycle) Waterfall. Perancangan media pembelajaran menggunakan proses UML (Unified Modelling Language) dengan Use case diagram, flowchart dan selanjutnya dikembangkan menggunakan tool Adobe Flash CS6. Hasil penelitian menunjukkan bahwa media pembelajaran listrik statis dan dinamis berbasis android mudah digunakan bagi peserta didik dan guru dalam proses pembelajaran.
In the fact, students in the school were seen that most of them have low learning spirit, students were less active, because lack of using instructional media that corresponded with students characteristics in the learning process. This study aimed to know about effectiveness of instructional media based on interactive CD learning that had developed. Effectiveness test was carried out by giving pretest and posttest instruments to the students. The instruments of effectiveness was using test, and the data was processed by Independent T-test formula. Instructional media based on interactive CD learning was said effective to improve students outcomes because 87,60% students had reached Minimum Mastery Criteria. Based on the result, can be concluded that instructional media based on interactive CD learning on Basic Network was effective to use as instructional media on Basic Network learning process.
The purpose of this study is to seek to improve the learning outcomes of students using interactive multimedia Power Point work on the subjects of Basic learning and Electrical Measurements Work in class X TIPTL 2 SMKN 1 Padang. This type of study is a quasi-experiment. Students of class X TITL 2 Padang 1 SMKN were collected in the 2016/2017 school year consisting of 30 students as research subjects. Collecting data in this study using the test results to learn pre and post objective be about 30 items to 30 items for pre- and post. The test questions that will be used first on the tests to determine the validity, reliability, difficulty index, and different power test questions. Data were analyzed using Gain Score. The average value of the pre-test before deploying interactive multimedia Power Point is 58.5 and average values applied after the interactive Power Point post-test media is 79. Hence Gain score calculation means of learning results of students increase 0478 in the average category. It can be concluded that the interactive multimedia Power Point application can improve the results student of class X TITL 2 SMK 1 Padang on topics Basic learning and Electrical Measurements.
Tumbuhan merupakan salah satu komponen yang dibutuhkan oleh manusia. Ilmu yang mempelajari mengenai tumbuhan juga sudah mengalami kemajuan pesat, begitupun sistem pengenalan dan identifikasi tanaman yang berguna dalam memberi berbagai informasi. Proses pengenalan dapat diterapkan dalam berbagai bagian dari tanaman, salah satunya adalah pengenalan pada citra daun. Proses pengenalan citra daun harus melalui proses pembelajaran yang panjang, maka digunakan teknik pengolahan citra yaitu Jaringan Saraf Tiruan (JST). Identifikasi jenis daun menggunakan JST pada percobaan kali ini menggunakan 4 jenis nama daun seperti daun bougenvillea, daun Geranium, daun Magnolia Soulangeana, daun pinus, dengan 16 sampel citra daun dengan bentuk daun yang berbeda-beda untuk setiap jenisnya. Epoch dalam Jaringan Saraf Tiruan ini mencapai nilai maksimal 1000 iterasi. Sebelum melakukan pengujian citra, terlebih dahulu dilakukan proses pelatihan citra. Setelah melakukan pengujian pada 16 sampel citra daun, diperoleh 15 sampel citra daun memiliki hasil benar terdeteksi dan 1 sampel citra daun memiliki hasil tidak terdeteksi. Dari hasil penelitian ini memiliki persentasi keberhasilan sebesar 93,6% berhasil terdeteksi dan 6,4% tidak berhasil terdeteksi. Kata kunci: Pengolahan citra, Jaringan Saraf Tiruan, citra daun
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.