Alhamdulillah Puji Syukur Penulis sampaikan kehadirat Allah SWT, yang telah melimpahkan rahmat dan karunia-Nya sehingga penulis dapat menyelesaikan Buku Ajar Rekayasa Perangkat Lunak dengan baik. Buku ajar ini ditujukan kepada mahasiswa yang mengampuh mata kuliah Rekayasa Perangkat Lunak. Dengan dibuatnya Buku Ajar ini penulis berharap agar dapat bermanfaat dan membantu dalam memahami materi Rekayasa Perangkat Lunak yang semakin berkembang. Ucapkan terima kasih penulis ucapkan kepada : 1. Dr. Hidayatulloh, M.Si., Rektor UMSIDA yang memberikan kesempatan luas kepada tim penulis untuk berkarya dan menyumbangkan pikiran sehingga buku ajar ini terselesaikan. 2. Dr. Akhtim Wahyuni, M.Ag Dekan Fakultas Psikologi dan Ilmu Pendidikan yang memberikan arahan dan motivasi kepada penulis dalam menyelesaikan buku ajar ini. 3. Rekan-rekan dosen Pendidikan Teknologi Informasi UMSIDA yang telah berbagi pengalaman dalam penulisan buku ajar, serta membantu dalam penyelesaikan buku ajar Rekayasa Perangkat Lunak. Penulis menyadari sekali bahwa Buku Ajar ini masih jauh dari kesempurnaan, maka dari itu penulis mengharapkan kritik saran pembaca demi kesempurnaan Buku Ajar ini kedepannya. Akhir kata penulis mengucapkan terima kasih, mudah-mudahan bermanfaat bagi para pembaca.
Enhancing the quality of student competencies effectively cannot be separated from the development of learning resources through technological innovation. In-teractive multimedia is an innovative learning resource that can be integrated with Project-Based Learning, which is a solution to the problems that occur for 2D Animation Making. The purpose of this study is to develop interactive multime-dia and assess the effectiveness of its application in Project-Based Learning (PjBL) for 2D animation making. The researchers applied the Research and De-velopment method using the 4D model. This study was conducted at the Univer-sitas Muhammadiyah Sidoarjo, with a total of 66 students of Information Tech-nology Education. Based on the results of the study, validation by material and media experts showed that interactive multimedia learning media is excellent and feasible to use. The effectiveness of the application of interactive multimedia in PjBL has a significant positive effect on learning achievement for making 2D an-imations.
The existence of Covid-19 Pandemic become a challenge for teachers, where the teachers were forced to apply Online learning. Various kinds of online learning media were tried and used. One of Vocational High School (SMK) in Sidoarjo also applies online learning using WhatsApp on the subject of Digital System class X during the Covid-19 Pandemic. This study aims to look at the Effectiveness of Whatsapp in increasing student interest in Digital System Subjects during the Covid-19 Pandemic. This research uses descriptive qualitative research with survey method. The population of this study were 33 students of class X who had completed the digital system subjects during Covid-19 Pandemic. The instrument used was a questionnaire. The data collection technique was carried out by distributing online questionnaires through Google Form to 33 students of class X who had completed the digital system course during Covid-19 Pandemic. The analytical method used was an interactive model of Mile and Hubermen with 4 stages, including collecting data, formulating data, presenting data and drawing conclusions. The result of this research shows a negative response. It can be seen from the results of the study that students prefer to have face-to-face learning than online learning. Moreover, there are several obstacles experienced by students during the learning process using WhatsApp
Animation, with its various roles, has become a crucial technology of science. The roles of OPBL is to provide students with opportunities to exercise creative thinking, express critical ideas, build collaboration skill and use technology which will add their value at workplace as well as in real life. The research is conducted to compare students’ problem-solving skill before they received OPBL treatment and after they did. The research was conducted using the quasi-experiment method. Paired sample t-test examination was used to analyze the data. The research suggested that there is a significant difference in the students' problem-solving skill before they received OPBL treatment and after they did, and that the difference is highly influenced by the syntax or learning model scenario. Cooperative learning made student group learning more structured in alignment with the learning topic assigned.
This research was conducted in Sidoarjo District where source of data used from secondary data contained in the book "Kabupaten Sidoarjo Dalam Angka 2016" .In this research the authors chose 12 variables that can represent sub-district characteristics in Sidoarjo. The variable that represents the characteristics of the subdistrict consists of four sectors namely geography, education, agriculture and industry. To determine the equitable geographical conditions, education, agriculture and industry each district, it would require an analysis to classify sub-districts based on the sub-district characteristics. Hierarchical cluster analysis is the analytical techniques used to classify or categorize the object of each case into a relatively homogeneous group expressed as a cluster. The results are expected to provide information about dominant sub-district characteristics and non-dominant sub-district characteristics in four sectors based on the results of the cluster is formed.
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