The limited numbers of gallery buildings that display art works become an inhibitor in art appreciation learning. On the other hand, the development of digital-based media has not been widely used as an art learning media. This study aims to analyse the development of art students in studying the painting by using the virtual gallery as a learning media based on digital technology. The research design employed the following steps: (1) designing & preparing virtual gallery; (2) inputting some art works as a learning resources; (3) implementing virtual gallery for painting appreciation learning; and (4) evaluating the learning process. The research subjects were 20 students in the art department who were studying painting appreciation. The results showed that students’ ability in appreciating painting artwork had increased using virtual gallery as a digital-technology-based media. The improvement includes students’ ability in(a) knowing, (b) understanding, (c) analysing, and (d) assessing the artwork. Therefore, it can be concluded that media learning based on technology can simplify art learning, especially in painting appreciation processes.
The dynamic of knowledge in the information era has created non-formal learners who are able to develop their own specific materials, methods, and learning strategies. This condition encourages the emergence of various virtual communities that produce mutual interaction. This article explores the collaborative visual art learning adapted by Hijabographic, a virtual community focused on developing Muslim women skills and knowledge in visual arts. The technique used to collect data in this study includes interviews involving founders and community members, observation and document tracking. This study finds that the collaborative learning models adapted in this virtual community are flexible, interactive and open to all available possibilities. The principle of flexibility makes learners in this community more active to build their own creativity and adaptive to face challenges in disruption era.
Art plays an important role in stimulating the development of the individual right brain. Art learning can improve the intelligence of individual expression, increasing sensitivity and concentration, and fostering brilliant creativity. Formal education institutions in Indonesia have not provided an appropriate portion for art learning. This causes the development of visual art in Indonesia tends to be slow and hampered. This research will reveal the potential of the Augmented Interactive Wall as a medium for expressing ideas using digital technology. This is qualitative research using observation and interviews to obtain data. The result shows that collaboration between technology and art will produce innovations that will help individuals to explore and express their ideas better, and bring them into various forms of physical, social and cultural interactions.
Young learners today are willing to take creative risks with the use of technology. They will need to learn how to apply these powerful forms of technology in ways that enable them to work creatively to innovate and develop distinctive outcomes. Learning interactions built through virtual communities provide opportunities for young learners to broaden their visual art learning experiences. Involving members of the Hijabographic community, this study is aimed to reveal how the learning interaction in a virtual community has a significant influence on the visual expression of illustration artworks produced by community members. This is qualitative research using the virtual ethnography method. The result shows that the distinctive characteristics showed in illustration artworks created by Hijabographic members were inspired by the spirit of disseminating Islamic values through visual artworks.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.