The aim of the present review was to investigate the theoretical framework of working memory as it relates to the control of attention in sport and thereby apply cognitive psychological theory to sports, but also use the sports domain to advance cognitive theory. We first introduce dual-process theories as an overarching framework for attention-related research in sports. Then a central mechanism is highlighted how working memory is involved in the control of attention in sports by reviewing research demonstrating that the activated contents in working memory control the focus of attention. The second part of the paper reviews literature showing that working memory capacity is an important individual difference variable that is predictive of controlling attention in a goal-directed manner and avoiding distraction and interference in sports. Finally, we address the question whether differences in working memory capacity contribute to sport expertise.
The controlled attention theory of working memory capacity (WMC, Engle 2002) suggests that WMC represents a domain free limitation in the ability to control attention and is predictive of an individual's capability of staying focused, avoiding distraction and impulsive errors. In the present paper we test the predictive power of WMC in computer-based sport decision-making tasks. Experiment 1 demonstrated that high-WMC athletes were better able at focusing their attention on tactical decision making while blocking out irrelevant auditory distraction. Experiment 2 showed that high-WMC athletes were more successful at adapting their tactical decision making according to the situation instead of relying on prepotent inappropriate decisions. The present results provide additional but also unique support for the controlled attention theory of WMC by demonstrating that WMC is predictive of controlling attention in complex settings among different modalities and highlight the importance of working memory in tactical decision making.
Failures of awareness are common when attention is otherwise engaged. Such failures are prevalent in attention-demanding team sports, but surprisingly no studies have explored the inattentional blindness paradigm in complex sport game-related situations. The purpose of this paper is to explore the link between breadth of attention, inattentional blindness, and tactical decision-making in team ball sports. A series of studies revealed that inattentional blindness exists in the area of team ball sports (Experiment 1). More tactical instructions can lead to a narrower breadth of attention, which increases inattentional blindness, whereas fewer tactical instructions widen the breadth of attention in the area of team ball sports (Experiment 2). Further meaningful exogenous stimuli reduce inattentional blindness (Experiment 3). The results of all experiments are discussed in connection with consciousness and attention theories as well as creativity and training in team sports.
The goal of the study was to investigate the relationship between domain-general working memory capacity and domain-specific creativity amongst experienced soccer players. We administered the automated operation span task in combination with a domain-specific soccer creativity task to a group of 61 experienced soccer players to address the question whether an athlete’s domain-specific creativity is restricted by their domain-general cognitive abilities (i.e., working memory capacity). Given that previous studies have either found a positive correlation, a negative correlation, or no correlation between working memory capacity and creativity, we analyzed the data in an exploratory manner by following recent recommendations to report effect-size estimations and their precision in form of 95% confidence intervals. The pattern of results provided evidence that domain-general working memory capacity is not associated with creativity in a soccer-specific creativity task. This pattern of results suggests that future research and theorizing on the role of working memory in everyday creative performance needs to distinguish between different types of creative performance while also taking the role of domain-specific experience into account.
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