Mathematical problem solving is a problem solving that uses mathematical problem solving. Students in the problem solving did not use the polya method so that students succeeded in difficulties. Educators still use conventional learning models so that students become bored, passive and reluctant to ask whether going forward working on the questions given by the educator, so that new learning models need to be applied. The e-learning learning model assisted with Edmodo learning media is an online presentation material on an Edmodo account using the mobile phone of students. PAM is the knowledge learned by students before getting learning material. This study aims to study the interaction of e-learning learning models assisted by Edmodo learning media to solve mathematical problems. This study is quantitative research. Data collection used with tests, interviews, collection and collection. The data analysis technique uses two-way anava test with cells that are not the same. From the results of the analysis, the influence of the e-learning learning model on mathematical problem solving abilities. It is necessary to question the high, medium, and low mathematical initial knowledge of Great mathematical problem solving ability, then there is no difference between assisted e-learning learning models edmodo, mathematical initial knowledge of mathematical problem solving abilities.
Mathematical communication ability of learners is still relatively low, this is allegedly caused by the conventional learning model that is still applied by educators. The authors in this study apply cooperative type model of TPS assisted investigative approach, because the type and approach is expected to be suitable to improve the mathematical communication ability of learners. The purpose of this research is to see the effect of Cooperative Learning Model Type Think Pair Share (TPS) assisted by an Investigation Approach to Mathematical Communication Ability. In this research including quantitative research because the data is processed in the form of numbers. Use experimental experimental quasy experiment type. To know the effect on the ability of mathematical communication owned peserta didiksetelah applied learning model is the purpose of the implementation of research. The instrument in this research is the test of mathematical communication ability on the matter of scale and comparison. Further data that have been obtained will be calculated by using Analysis of Variance (ANAVA) one unequal cell road. The result of this research is there is influence of thinking pair share learning model assisted by investigative approach to mathematical communication ability of learner, which in class which applied by model of learning pair help coupled with better investigation of mathematical communication ability compared with conventional learning model and TPS learning model.
AbstrakPenelitian ini bertujuan untuk mengembangkan media pembelajaran matematika berbasis kartun untuk menurunkan kecemasan siswa. Produk yang dihasilkan adalah media pembelajaran matematika berbasis kartun dengan menggunakan Software Macromedia Flash untuk siswa kelas VII SMP pada materi aritmatika sosial. Penelitian ini menggunakan metode penelitian dan pengembangan model 4D yang dikemukakan oleh Thiagarajan yang terdiri dari 4 tahapan yaitu: (1) define atau pendefinisian; (2) design atau perancangan; (3) develop atau pengembangan dan (4) disseminate atau penyebaran. Teknik pengumpulan data yang digunakan adalah angket untuk respon siswa dan kecemasan siswa. Hasil penelitian adalah media pembelajaran matematika berbasis kartun yang layak digunakan sebagai media pembelajaran untuk menurunkan kecemasan siswa. kelayakan media pembelajaran yang dihasilkan dari ahli materi dan ahli media adalah valid dan layak digunakan sebagai media pembelajaran. Respon siswa terhadap media pembelajaran yang diperoleh pada uji kelompok kecil yaitu sangat menarik dengan skor rata-rata sebesar 3,52. Pada uji kelompok besar diperoleh kriteria kemenarikan yaitu sangat menarik dengan skor rata-rata sebesar 3,41. Tingkat kecemasan siswa setelah penggunaan media pembelajaran menurun, yaitu pada kategori kecemasan tinggi menurun dari 41% menjadi 0%, kategori kecemasan sedang mengalami penurunan dari 35% menjadi 24%, kategori kecemasan rendah berubah dari 24% menjadi 76%. Kata Kunci : Kartun; Kecemasan; Pengembangan Media Pembelajaran. (4) Abstract This research aims to developing a cartoon-based mathematics learning media to reduce students' anxiety. The resulting product is a cartoon-based mathematics learning media using macromedia flash software for grade VII students of SMP on social arithmetic material. This research uses 4D research and development method, proposed by Thiagarajan consisting of 4 stages: (1) define or define; (2) design or design; (3) develop or development and
Learning by using electronic textbooks should have more value than regular print books that are widely circulated. More value is there because the use of BAE must use a tool in the form of a computer (PC), e-book reader, tablet, or smartphone to open it. With the tools used, it is fitting that BAE is capable of displaying interactive simulations with added features in the form of video, animation, sound or image. This textbook is known as Interactive Electronic Textbook (BAEI). Islamic madrasahs and universities are now beginning to develop the integration of science sciences into Islamic values. The integration of Islamic values in mathematics textbooks can at least be reflected in examples of problems, exercises and test questions that address issues that occur in the perspective of Islam without changing the standard of competence contained in the prescribed curriculum. The visualization presented in the BAEI can be Driven and modified in shape and size, giving students the opportunity to explore and observe easily so that the ability of mathematical connections can increase. This is evident from the results of research that has been done. This research is a research experiments pretest-postes design with the aim of answering the problem whether there is an increase in mathematical connection ability of students by using interactive electronic teaching materials that integrate Islamic values. The subjects of the study were 32 students of class XI, the instruments used in this study were tested and consisted of two sets of tests for mathematical connection ability. The statistical hypothesis in this study was tested using t test with 5% significance level. The result of statistical test shows that there is improvement of mathematical connection ability of students by using interactive electronic teaching materials integrated with Islamic values.
Tujuan penelitian ini adalah untuk mengetahui kegiatan belajar mengajar dengan menggunakan metode bridging analogy dan melihat peningkatan kemampuan penalaran matematis peserta didik melalui perlakuan pendekatan bridging analogy serta melihat perbedaan peningkatan kemampuan penalaran matematis ditinjau dari self-efficacy peserta didik. Metode penelitian yang digunakan adalah metode eksperimen. Metode pengumpulan data dalam penelitian ini adalah penyebaran angket dan tes. Sampel yang digunakan adalah peserta didik kelas VIII SMPN 19 Pesawaran. Berdasarkan hasil penelitian terdapat peningkatan kemampuan penalaran matematis peserta didik dengan menggunakan pendekatan bridging analogy. Rata-rata marginal pada pendekatan bridging analogy sebesar 0,73 yang berarti memiliki interprestasi N-Gain tinggi. Hasil penelitian juga memperoleh adanya perbedaan peningkatan kemampuan penalaran matematis peserta didik ditinjau dari self-efficacy. Peningkatan kemampuan penalaran matematis peserta didik self-efficacy tinggi lebih baik jika dibandingkan dengan self-efficacy sedang dan rendah namun self-efficacy sedang dan rendah tidak memiliki perbedaan yang signifikan.
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