This research provides an overview of students’ different knowledge about ecology in elementary schools using the 2013 curriculum developed by eco-literacy teaching materials. This research uses a quasi-experimental method with two classes consisting of an experimental class and a control class with a research subject of 37 fourth grade students at SD Negeri 181 Pekanbaru. The results of the study on students’ ecological knowledge pre-test with an average experimental class of 57.2973 and control class 58.5946, then given a different treatment so that the posttest data obtained with an average experimental class 87.3514 while the control class with an average of 74.3784 seen the experimental class higher average ecological knowledge compared with the control class, to see the difference in ecological knowledge then the pre-test and posttest data were tested for differences, the results obtained by the experimental class 0.569 > 0.05 then Ho was accepted and Ha was rejected it can be concluded that the ecological knowledge data of students had no significant difference using teaching materials for eco-literacy in the experimental class. In the control class 0.000 < 0.05, it was concluded that Ho was rejected and Ha was accepted, so there was a significant difference in the control class in the ecological knowledge of pre-test and posttest. It was concluded that the use of eco-literacy teaching materials was more effective in increasing students’ ecological knowledge.
This study aims to identify knowledge of forest and land fire disaster mitigation. Knowledge of disaster mitigation in question is factual knowledge, conceptual knowledge, procedural knowledge, and metacognitive knowledge. The research method uses descriptive quantitative. Research respondents were 99 elementary school students. The results of research on forest and land fire disaster mitigation knowledge on (1) factual knowledge aspects obtained an average score of 57.41 with a sufficient category; (2) aspects of conceptual knowledge gained an average score of 53.54 in the sufficient category; (3) aspects of procedural knowledge gained fewer categories with an average score of 42.09; (4) aspects of metacognitive knowledge fewer categories with an average score of 38.73. The conclusion of the research is the knowledge of forest fire, and land fire disaster mitigation students in elementary schools was identified in the fewer category with an average score of 49.19.
Analysis of perceptions of needs in developing children's comic media with the theme of preventing Covid-19 has a research objective to determine the needs of teachers in the development of children's comics. The research method used is quantitative methods, with the research instrument using google form as a research data collection tool, the results of research on the use of comic media in learning in elementary schools were the highest with the criteria of 55.2%, and in the category of never using comic media as many as 31 %, The second indicator of comic media is beneficial in learning, it is still very lacking in use with a score of 43.7%, criteria sometimes, and the criteria of never using comic media learning media is 28.7%. The fourth indicator of habituation in reading comics in schools is the highest with the criteria, sometimes getting a score of 48.3% and the criteria of never giving refraction in reading comics at school is 34.5%. The fifth indicator of the delivery of the coronavirus in learning was the highest with a score of 36.8% on the criteria often and on the criteria of never conveying about the coronavirus in learning getting a score of 11.5%. The delivery indicator is more effective with comic media with the criteria, sometimes with a score of 55.8%, so the conclusion is that the development of children's comics is very much needed.
Current development continues to evolve and changes the cultural civilization so that it influences the children's playing patterns. In addition, character education should be described in Dumai folk games for children's playing patterns. The research in this article used a descriptive qualitative research method based on the natural objective situation and the researchers as the key instrument role. The results obtained in this research based on the folk games were three games namely Gasing with the three-character values contained within, they were (1) tolerance, (2) creativity, (3) independence, and (4) social values. For the traditional game of flying a Kite, there were three-character values, they were (1) hard work, (2) creativity, and (3) social values. For the Congklak, there were two-character values, they were honesty and social values. Hence, it could be concluded that folk games provided important character education values for children. Every folk game is required to be maintained and cultivated in the middle of globalization in terms of the current games that provide to be played and can precisely increase the nation's character.
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