The fashion industry plays an important role in the growth of the national creative industry which absorbs a lot of employment. Business actors selected as samples of this study were 4 distribution stores (Distros), located on Jl Padjadjaran, Bandung. Increasingly fierce competition is a major problem, marked by declining income and profitability. The purpose of this research is to formulate a distribution business strategy using SWOT analysis and BMC. Qualitative and quantitative descriptive research approaches were used in this study. Qualitative research to identify the factors of strengths, weaknesses, opportunities and threats. The results of the study found several factors from the elements of the SWOT analysis, as a basis for conducting quantitative analysis, which resulted in an aggressive strategy that had to be developed. Based on this strategy it is formulated in the form of a business model canvas. The distros business needs to be developed more aggressively in terms of Customer Segment, value proposition, channels, and customer relationships so that company revenue can increase. Companies also need to emphasize the development of the aspects of key business activities, key partners and the effectiveness of utilizing key resources so that the company can carry out cost efficiency. The finding of this study is that BMC can be used to describe briefly but completely as an effort to formulate a strategy for the results of SWOT analysis.
The tutorial videos contain an explanation of a learning material taught to students. The use of tutorial videos is common during the COVID-19 pandemic. This situation makes the teachers change the learning model into a video conferences or tutorial videos. However, the use of tutorial videos is often accompanied by opening other applications in parallel causing pop-up notifications to appear. The pop-up notification makes students not focus on the material explained in the tutorial videos. This raises the question of whether it will affect the learning process in understanding the learning material. Therefore, this study aimed to explore the influence of pop-up notifications on tutorial videos. Eye movements of all participants (N = 50) were recorded when viewing tutorial videos on various operating systems with or without the pop-up notification. Based on the results, after being shown a tutorial videos with a pop-up notification, participants paid attention to the pop-up notification. However, there were no significant differences in learning outcomes of students after viewing tutorial videos with or without pop-up notification.
The tutorial videos contain an explanation of a learning material taught to students. The use of tutorial videos is common during the COVID-19 pandemic. This situation makes the teachers change the learning model into a video conferences or tutorial videos. However, the use of tutorial videos is often accompanied by opening other applications in parallel causing pop-up notifications to appear. The pop-up notification makes students not focus on the material explained in the tutorial videos. This raises the question of whether it will affect the learning process in understanding the learning material. Therefore, this study aimed to explore the influence of pop-up notifications on tutorial videos. Eye movements of all participants (N = 50) were recorded when viewing tutorial videos on various operating systems with or without the pop-up notification. Based on the results, after being shown a tutorial videos with a pop-up notification, participants paid attention to the pop-up notification. However, there were no significant differences in learning outcomes of students after viewing tutorial videos with or without pop-up notification.
Sebagai sebuah istilah dan terkait bidang keilmuan atau studi mengenai medium film, istilah haptic merujuk dan merespon bagaimana film sebagai medium yang terkenal dengan karakteristik audiovisual yaitu penglihatan dan pendengaran dapat menawarkan serta mengaktifkan indera-indera lainnya yang terdapat dalam tubuh manusia, salah satunya melalui sentuhan, dengan persepsi mata, sentuhan bisa diaktifkan melalui wacana haptic. Tulisan ini berusaha menggunakan pendekatan teori haptic tersebut ke dalam sebuah film yang berjudul At Eternity Gate’s, mengelaborasikan istilah tersebut terhadap sebuah tubuh film bagaimana medium film bisa merangsang untuk mengaktifkan istilah haptic tersebut dan menekankan pada wacana pengalaman berketubuhan dalam menonton.
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