Penelitian ini bertujuan untuk mengembangkan media pembelajaran IPA terpadu berkarakter peduli lingkungan pada tema konservasi dengan pendekatan science-edutainment. Metode yang dipakai untuk mencapai tujuan yaitu melalui penelitian pengembangan (Development Research) yang diarahkan untuk mengembangkan media pembelajaran IPA terpadu berkarakter peduli lingkungan tema konservasi bagi siswa SMP, yang berupa puzzle, crossword maupun squareword berbasis TIK. Hasil penelitian ini menunjukkan bahwa hasil belajar IPA terpadu tema konservasi mengalami peningkatan. Secara keseluruhan peningkatan (gain) hasil belajar sebesar 0,85 yang artinya peningkatannya dengan kriteria tinggi. Rata-rata total skor indikator karakter peduli lingkungan adalah 93,75 yaitu telah menunjukkan kriteria membudaya (MK) dikalangan siswa.The aim of this research is to develop a character integrated science learning media on the theme of conservation with science edutainment approach. The method used to achieve the goal of development through Research and Development (R and D) is directed to develop media integrated science learning environment characterized by caring conservation theme for junior high school students, in the form of puzzles, crossword and ICT-based squareword. The results of this study indicate that the integrated science learning outcomes increased conservation theme. Overall of the improvement (gain) learning outcomes of 0.85, means increase with height criteria. The average total score of the indicator is 93.75 environmentally conscious characters that have shown entrenched criteria (MK) among students.
This study aims to analyze the effectiveness of learning media e-comic earth layer to enhance students’ self-directed learning. Method of the research refers to qualitative research approach through qualitative descriptive studies generally are characterized by simultaneous data collection and analysis. The average percentage of Students’ self-directed learning values during four times observations is 86.93% which means that the category is very good. It can be concluded that learning media e-comic earth layer effective to enhance students’ Self-Directed Learning (SDL).
Behavior in determining investment is influenced by factors from the fundamental side or individual psychology. This study aims to determine how psychological factors influence investor behavior in determining future investments. This research is a field experimental study using questionnaire data. The variables used in investment decision making include loss aversion, regret aversion and illusion of control bias with 15 total indicators. The sample is an investor in the real asset field and the data is processed using the Structural Equation Model (SEM) with the AMOS program. The results showed that psychological factors both loss aversion and illusion of control bias had a significant effect on investment decisions in a positive direction. While regret aversion has a significant effect with negative direction with investment decisions. Novelty in this study, that psychological factors in behavior finance not only affect securities investors but also real asset investors.
Science Education Seminar course aims to develop the communication skill of students. The materials and assignments are given to train how to communicate effectively both written and orally. The tasks consist of the scientific papers analysis, conceptual article draft, and other assignments. It took longer time to assess those assignments with only pencil and paper methods therefore a web-based alternative assessment was designed to assess the assignments. Web-based alternative assessment (e-assessment) can facilitate students and lecturer in the process of collecting and assessing tasks. The validation score by the assessment expert of the four aspects resulted 94,64%, 92,86%, 91,07%, and 92,86% meanwhile the score of expert information systems was 90, 63%. Thus the product can be said as valid in very feasible category with the average score of 81.5%. The percentage of positive responses of students was 84,43% that indicates the product is effective to help students and lecturers in the assessing students' assignment and performance. Therefore, it can be said that the research has met the indicator of feasibility to result a valid and effective product.
This study aims to remediate science misconceptions on the concept of straight line motion using guided inquiry models assisted by Student Worksheet Based on Science Technology Engineering and Mathematics (STEM). This study uses an experimental method with one shoot case study technique. The test instrument in the form of three tiers multiple choice test questions was used to identify students’ misconceptions of straight line motion concept. The results showed that students’ misconceptions on straight line motion concept amounted to 47.30%. Remediation of science misconceptions through the implementation of guided inquiry models assisted by Student Worksheet Based on STEM showed the results of students’ concept understanding in the conceptual understanding category of 58.58%, misconceptions of 25.49%, guessed 3.19%, and did not understand 12.75%. It was concluded that the application of the guided inquiry model assisted by Student Worksheet Based on STEM could be applied as an alternative learning model to remediate science misconceptions.
This study aims to analyse the critical thinking skills of prospective science teacher students during astronomy lectures by applying a Blended Project Based Learning model. This research is a type of descriptive research with a quantitative approach. The study population was all semester 4 science students of science at one of the state universities of educational staff in Central Java, Indonesia. Students’ critical thinking skills experience a very good change after working on the project. The results of the average score of critical thinking skills that have significance values with medium and high N-Gain criteria. It was concluded that the implementation of Blended Project Based Learning model on astronomy learning able to increase critical thinking skills.
Purpose: The purpose of this research is to optimize the creative industry through the development of a triple helix model that connects universities, industry, and government.
Design/methodology/approach: The method used is an ethnographic approach starting from the collection of literature sources and supported by field data.
Findings: The results showed that batik entrepreneurs in Lumajang district, apart from preserving culture, were also used to improve the economy of the surrounding community. The batik culture is in the form of regional motifs such as the batik motif of the great banana, sand, and semeru mountain which are applied to the cloth with the batik process which will later be used as uniforms for the Lumajang Regency Government. Increasing the capacity of batik craftsmen also needs improvement through training activities.
Research limitations/implications: This research is limited to bamboo craftsmen in Papring Banyuwangi.
Practical implications: This research can be used as input for stakeholders to be used as a reference in optimizing the creative industry.
Originality/value: This paper is original
Paper type: Research paper
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