The learning to analyze problems and do improvements on hardware and installation of application software is part of the basic competencies of knowledge and skills of computers and basic networks. Based on observations, the learning process has not been able to provide a real picture of the problems that often occur on computers. The purpose of this study is to design and develop learning aids through artificial intelligence applications on computer troubleshooting. The research method used is R & D (Research and Development) with a 4-D model. The results of the study this is the application being valid, practical and effective. Based on the results of the study, it can be concluded that the application of artificial intelligence to computer troubleshooting has been successfully designed and developed.
All The problem of the research is the absence of supporting learning media in learning activities of computer network, are not optimal mastery of concepts by students, and abstract teaching materials that need to be made more concrete, as well as using the use of smartphones in the 4.0 revolution industry. This study aims to develop learning media augmented reality and produce media that are valid, practical, and effective on computer network subjects so that they become alternatives as learning media. This research is a research and development (R&D) using the IDI model. Data analysis techniques for practicality using percentages, and effectiveness of the control class and the experimental class. In conclusion, the augmented reality learning media develop can valid, practical and effective to be used as a learning media on computer network subjects.
Abstract-Strategic planning in several educational organizations often do not become a serious concern the education managers. Strategic planning is only made as of administrative requirements without used as guidance in implementing educational organizations. The organization is only driven by intuition and experience of leadership. Moreover, in manufacturing, the strategic plan has not been drawn up based on a thorough analysis of the organization. The achievement of organizational goals effectively and efficiently can only be done in the presence of a solid strategic planning. In the preparation of the strategic plan can be made by taking into account the internal and external environment organization, strategy formulation, strategy implementation and evaluation of strategies. Optimizing the role of a strategic plan can be done by increasing the commitment of members of the organization and the proper use of transformational leadership.
<p class="Normal1">Expert system applications were in great demand in various circles since 1950, with a coverage area that was large. Expert System on the organization was aimed at adding value, increasing productivity as well as the area of managerial can make decisions quickly and accurately. Neither with organizations that did business quail, which was very promising, but needed to be alert for the presence of disease in quail healthy, as in the case in birds quail were highly vulnerable to various kinds of diseases caused by viruses or bacteria. the benefits of the expert system that was able to diagnose quickly and accurately to the symptoms of the disease caused was expected to helped the farmers in of anticipation the many losses caused by disease. Required accuracy and the accuracy of the counting in diagnosing the symptoms of the disease in order to summarized the results by using forward chaining method.</p>
This study aims to determine the level of practicality, effectiveness, and influence of the application of learning media based on Augmented Reality (AR) in the Computer Network Installation course using a mobile application called AR_JARKOM_INFORMATIKA_UNP. This study used the Research and Development (R&D) method with research subjects, namely students in class 2F3 and 2F4 of the Informatics Engineering Education Department of Electronics Engineering, Faculty of Engineering, Padang State University who attended the Computer Network Installation lectures for the January-June 2020 semester. The results of this study indicate that AR-based learning media has a practicality level of 88.40% with a very practical category, then in the effective category based on the post-test score of the experimental class (2F3) which is 73.16 which is higher than the control class (2F4) which is 69.25 and provides 33.6% contribution to the learning outcomes of Computer Network Installation based on the r square value of 0.336. So it can be concluded that AR-based learning media has a good level of practicality, effectiveness and influence to be used in the learning process of Computer Network Installation.
Early observation that was done by the researcher showed that the student learning outcome at SMK 1 Pulau Punjung is still at the low level due to the assumption that the students lack media support in learning. Using an Interactive Tutorial CD is believed to be able to reduce the dependence of the student toward the teachers. The aim of this research was to design the interactive tutorial CD in the form of multimedia based learning media which contain the theory and the basic subject of computer network. It is also equipped with examples of Video tutorial lab computer network installation. The result of this study indicates that there is an improvement in student learning outcome by using this learning media. The problem of limited teachers in school can also be alleviated.
This study aims to produce learning media in the form of interactive multimedia that is valid, practical and effective for basic competencies in managing digital information on digital information management subjects. This research is motivated by low learning outcomes and conventional learning on basic competencies in the application and management of digital information in the Department of Software Engineering at Ibnu Sina Vocational School in Batam. The type of this research is development research using the IDI (Instructional Development Insttitude) model. This model was developed in three stages, namely difine, develop and evaluate to see whether Interactive Multimedia is valid, practical and effective, this study conducted a one-to-one / individual evaluation expert, large group evaluation and field testing by looking at learning activities and learning outcomes of students. The results of this study indicate that Interactive Multimedia in the design / media aspect was 91.67% with very valid categories, 91.11% digital content / material management aspects with very valid categories, teacher practices were 92.08% with practical categories, practicalities of students are 91% with very practical categories. Interactive Multimedia effectively improves student learning outcomes is 81.25% (24) gets a value of ⩾ KKM and 18.17% (4) students have not reached KKM.
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