Based on the needs analysis, it is necessary to develop interactive learning media. This research and development aims to produce products in the form of articulate storyline web-based interactive learning media for natural science learning and to find out the validation of web articulated storyline-based interactive learning media for science learning in grade V Elementary School. The samples in this study were 9 grade 5 elementary school students in the neighborhood around the researcher's house. The development model used in this study is the ADDIE development model (analyze, design, development, implementation and evaluation). Data collection techniques were carried out by interviews and questionnaires. Data analysis using Miles and Huberman model analysis. The trial results of developing interactive learning media based on web articulate storylines with media experts, materials experts, and learning design experts obtained an average value of 95% with the criteria "very feasible". The results of the one to one trial get an average score of 98.8% and the results of the small group trial get an average value of 99.4%. Referring to the results of data analysis of the Miles and Huberman’s model, the articulate storyline web-based interactive learning media is very suitable for use by fifth grade students in science learning in elementary schools.
Tujuan dari penelitian ini untuk mendeskripsikan peran guru dalam hidden curriculum untuk menumbuhkan karakter kebhinekaan global siswa kelas IV Sekolah Dasar Penggerak di DKI Jakarta. Metode penelitian yang digunakan pada penelitian ini yaitu metode deskriptif. Subjek penelitian ini adalah kepala sekolah dan guru kelas IV. Pengumpulan data diambil melalui wawancara, observasi, dan dokumentasi. Teknik untuk menganalisis data menggunakan model Miles dan Huberman terdiri dari mereduksi data, menyajikan data, serta penarikan kesimpulan. Hasil yang didapatkan dari penelitian ini yaitu guru-guru Sekolah Dasar Penggerak di DKI Jakarta telah memaksimalkan perannya di dalam penumbuhan karakter kebhinekaan global siswa dengan memanfaatkan penerapan hidden curriculum. Guru mengintegrasikan ke dalam pembelajaran, kegiatan sekolah, membiasakan kepada siswa melakukan kebiasan yang baik, penugasan secara individu atau kelompok tentang kebudayaan lokal serta Internasional, kegiatan pementasan seni budaya, dan program pemerintah yang mendukung pengembangan karakter kebhinekaan global. Penumbuhan karakter kebhinekaan global ini sangat penting di era globalisasi ini. Untuk itu, sekolah terutama guru merupakan kunci untuk mengatasi hal tersebut, guru harus berkomitmen untuk mengantarkan siswa meraih tujuan pendidikan yang diharapkan. Tidak hanya peran guru, semua komponen sekolah juga harus dimaksimalkan.
This research is an android-based educational game development research to increase interest in learning mathematics for elementary school students. This study aims to make the development of educational games able to be a solution in increasing students' interest in learning Mathematics at the initial level, namely the elementary school level. The method used in this research is the Research and Development model ADDIE (Analyse, Design, Development, Implement, Evaluation). In this study, it was limited to the implementation stage which was tested through experimental research. This research is included in the type of experimental research. The experimental design used is a simple experiment in the form of Posttest Only Control Group Design. The conclusion that can be drawn from this research is that Android-based educational games are proven to increase the interest in learning mathematics for elementary school students.
This research and development produced a market-tested media and is suitable to be used by educators. This education media help students in their learning process whilst still having fun, especially in the topic of fractions. This research and development was built using the ASSURE model and adopted the evaluation process by Dick and Carey. The subjects of this RnD are the students from SDN Ragunan 01 Jakarta Selatan's 4th grade class, with a total of 18 students. Data collection was done through interviews and questionnaires and with Miles and Huberman data anlysis. Results of the research show that e-learning on Moodle is a learning media worth using, in this case for the purpose of teaching fractions to 4th graders. The results show an impressive expert review average score of 87.2% by the subjects in their understanding of the lesson. This media received positive response from the 3 selected students during the one to one tryout stage and a 96.42% mark by the subjects during the field trial stage. It is evident that this moodle-based e-learning media is properly made, well tested, and suitable for use in the education field - specifically for the purpose of teaching fractions to 4th graders.
This study aims to develop Geometry Students Worksheet based on Realistic Mathematics for Learning in Elementary Schools. This study conducted for one year in elementary schools in DKI Jakarta. This study is a research and development (Research & Development/R & D) using mixed methods research with adapted from the models of Borg and Gall and models of Dick, Carey and Carey. Based on this model, there were four major stages, namely stages: (1) Research and information gathering that includes preliminary studies and needs analysis; (2) development of a draft that includes planning and developing the initial form of the product; (3) product testing and revision which includes expert testing/validation (expert judgment), one-on-one testing, small group evaluation, field testing, for each trial possible the revision of the product being developed; and (4) finalization and dissemination. The results showed that the use of Geometry Students Worksheet Based on Realistic Mathematics was able to improve the mastery of conceptual knowledge and procedural geometry of elementary school students. For that reason, Geometry Students Worksheet Based on Realistic Mathematics can be used as one of the Students Worksheet models used in mathematics learning in elementary schools. The results of this study recommend that Geometry Students Worksheet Based on problembased learning Geometry Students Worksheet Based on inquiry, Geometry Students Worksheet Based on scientific approaches, Geometry Students Worksheet Based on 4C skills (Critical Thinking, Creative, Collaborative, and Communication), and others.
Penelitian ini bertujuan untuk mengembangkan kemampuan matematika pada anak usia 5-6 tahun di TTKA Rawamangun Ceria, Jakarta Timur melalui kegiatan di pusat-pusat seni pada bulan Oktober-November 2010. Metode penelitian yang digunakan adalah penelitian tindakan kelas yang dilakukan melalui satu siklus terdiri dari perencanaan, tindakan, observasi, dan refleksi. Subyek adalah 6 anak. Teknik pengumpulan data yang digunakan observasi, wawancara, dan dokumentasi. Teknik analisis data yang digunakan rata-rata yaitu kuantitatif dan proporsi yang dipelajari harus meningkatkan 20%, dan kualitatif sebagai reduksi data, data display, dan verifikasi/kesimpulan. Hasil penelitian menunjukkan bahwa peningkatan 35,52% pada siklus I, sehingga penelitian ini dihentikan pada siklus II. Dengan demikian, dapat dikatakan bahwa kegiatan di pusat-pusat seni bisa mengembangkan matematika pada anak-anak usia 5-6 tahun. Kata kunci: matematika, seni pusat, kegiatan, anak usia 5-6 tahun.
The Independent Learning and Independent Campus are new curricula initiated by the Minister of Education and culture. This curriculum is in line with the character of young people in this digitalization era. Where today's young people have more interests and talents that are different from the past, therefore today is said to be the millennial era. Where today's young people do not want to be confined from the desire to be creative according to their interests, talents and potential according to their era. This idea is inseparable from the experience of the Minister of Education and culture abroad. He wants to develop the experience he got while abroad in Indonesia. Along with this digital era, Indonesia must be ready for the industrial revolution 5.0. With the implementation of independent learning and independent campuses, learners can fill their skills by participating in extracurricular activities in the form of courses, internships/work practices, Student Exchanges, Teaching Assistance in Education Units, Research/Research, Entrepreneurial Activities, Independent Studies/Projects and developing villages/ thematic real work lectures. Where this activity is carried out within the Study Program and outside the Study Program. The government hopes that after completing education, they can immediately prepare themselves to enter the world of work. So that college graduates are ready to use. Both enter the world of work and the world of entrepreneurship. So that there will be no more unemployment in Indonesia, because young people are ready to compete in the national and international arena. So that it can welcome the era of the industrial revolution 5.0.
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