Based on the needs analysis, it is necessary to develop interactive learning media. This research and development aims to produce products in the form of articulate storyline web-based interactive learning media for natural science learning and to find out the validation of web articulated storyline-based interactive learning media for science learning in grade V Elementary School. The samples in this study were 9 grade 5 elementary school students in the neighborhood around the researcher's house. The development model used in this study is the ADDIE development model (analyze, design, development, implementation and evaluation). Data collection techniques were carried out by interviews and questionnaires. Data analysis using Miles and Huberman model analysis. The trial results of developing interactive learning media based on web articulate storylines with media experts, materials experts, and learning design experts obtained an average value of 95% with the criteria "very feasible". The results of the one to one trial get an average score of 98.8% and the results of the small group trial get an average value of 99.4%. Referring to the results of data analysis of the Miles and Huberman’s model, the articulate storyline web-based interactive learning media is very suitable for use by fifth grade students in science learning in elementary schools.
Tujuan dari penelitian ini untuk mendeskripsikan peran guru dalam hidden curriculum untuk menumbuhkan karakter kebhinekaan global siswa kelas IV Sekolah Dasar Penggerak di DKI Jakarta. Metode penelitian yang digunakan pada penelitian ini yaitu metode deskriptif. Subjek penelitian ini adalah kepala sekolah dan guru kelas IV. Pengumpulan data diambil melalui wawancara, observasi, dan dokumentasi. Teknik untuk menganalisis data menggunakan model Miles dan Huberman terdiri dari mereduksi data, menyajikan data, serta penarikan kesimpulan. Hasil yang didapatkan dari penelitian ini yaitu guru-guru Sekolah Dasar Penggerak di DKI Jakarta telah memaksimalkan perannya di dalam penumbuhan karakter kebhinekaan global siswa dengan memanfaatkan penerapan hidden curriculum. Guru mengintegrasikan ke dalam pembelajaran, kegiatan sekolah, membiasakan kepada siswa melakukan kebiasan yang baik, penugasan secara individu atau kelompok tentang kebudayaan lokal serta Internasional, kegiatan pementasan seni budaya, dan program pemerintah yang mendukung pengembangan karakter kebhinekaan global. Penumbuhan karakter kebhinekaan global ini sangat penting di era globalisasi ini. Untuk itu, sekolah terutama guru merupakan kunci untuk mengatasi hal tersebut, guru harus berkomitmen untuk mengantarkan siswa meraih tujuan pendidikan yang diharapkan. Tidak hanya peran guru, semua komponen sekolah juga harus dimaksimalkan.
This research is an android-based educational game development research to increase interest in learning mathematics for elementary school students. This study aims to make the development of educational games able to be a solution in increasing students' interest in learning Mathematics at the initial level, namely the elementary school level. The method used in this research is the Research and Development model ADDIE (Analyse, Design, Development, Implement, Evaluation). In this study, it was limited to the implementation stage which was tested through experimental research. This research is included in the type of experimental research. The experimental design used is a simple experiment in the form of Posttest Only Control Group Design. The conclusion that can be drawn from this research is that Android-based educational games are proven to increase the interest in learning mathematics for elementary school students.
This research and development produced a market-tested media and is suitable to be used by educators. This education media help students in their learning process whilst still having fun, especially in the topic of fractions. This research and development was built using the ASSURE model and adopted the evaluation process by Dick and Carey. The subjects of this RnD are the students from SDN Ragunan 01 Jakarta Selatan's 4th grade class, with a total of 18 students. Data collection was done through interviews and questionnaires and with Miles and Huberman data anlysis. Results of the research show that e-learning on Moodle is a learning media worth using, in this case for the purpose of teaching fractions to 4th graders. The results show an impressive expert review average score of 87.2% by the subjects in their understanding of the lesson. This media received positive response from the 3 selected students during the one to one tryout stage and a 96.42% mark by the subjects during the field trial stage. It is evident that this moodle-based e-learning media is properly made, well tested, and suitable for use in the education field - specifically for the purpose of teaching fractions to 4th graders.
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