Abstract-This brief paper proposes an uncertainty quantification method for the periodic steady-state (PSS) analysis with both Gaussian and non-Gaussian variations. Our stochastic testing formulation for the PSS problem provides superior efficiency over both Monte Carlo methods and existing spectral methods. The numerical implementation of a stochastic shooting Newton solver is presented for both forced and autonomous circuits. Simulation results on some analog/RF circuits are reported to show the effectiveness of our proposed algorithms.
Three-dimensional (3D) integration of electronic chips has been advocated by both industry and academia for many years. It is acknowledged as one of the most promising approaches to meet ever-increasing demands on performance, functionality, and power consumption. Furthermore, 3D integration has been shown to be most effective and efficient once large-scale integration is targeted for. However, a multitude of challenges has thus far obstructed the mainstream transition from "classical 2D chips" to such large-scale 3D chips. In this paper, we survey all popular 3D integration options available and advocate that using an interposer as system-level integration backbone would be the most practical for large-scale industrial applications and design reuse. We review major design (automation) challenges and related promising solutions for interposer-based 3D chips in particular, among the other 3D options. Thereby we outline (i) the need for a unified workflow, especially once full-custom design is considered, (ii) the current design-automation solutions and future prospects for both classical (digital) and advanced (heterogeneous) interposer stacks, (iii) the state-of-art and open challenges for testing of 3D chips, and (iv) the challenges of securing hardware in general and the prospects for large-scale and trustworthy 3D chips in particular.
This paper describes an original approach t o t h e analysis and prediction of graylevel textures generated as equilibrium states of Gibbs/Markov random elds. This approach i s p h ysically motivated by t he analogy that exists between the graylevel textures and the miscibility patterns of multiphase ows. The physics of the situation is captured using miscibility matrices that are related to the co-occurrence matrices classically used for texture discrimination. Simulations are provided to motivate and illustrate our approach.
This paper describes a method of optimally sizing digital circuits on a static-timing basis. All paths through the logic are considered simultaneously and no input patterns need be specified by the user. The method is unique in that it is based on gradient-based, nonlinear optimization and can accommodate transistor-level schematics without the need for pre-characterization. It employs efficient time-domain simulation and gradient computation for each channel-connected component. A large-scale, general-purpose, nonlinear optimization package is used to solve the tuning problem. A prototype tuner has been developed that accommodates combinational circuits consisting of parameterized library cells. Numerical results are presented.
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