Decision Support System (DSS) is a procedure-based model for processing data and assisting management in making decisions. Decision Support System (DSS) is a problem solving program and provides a solution to a decision in both structured and unstructured situations. Currently in the homeroom at SMA Ferdy Ferry Putra Jambi, it is still done subjectively by the principal. The assessment carried out by the principal is only based on the internal closeness factor between the teacher and the principal. Some possibilities for homeroom teachers are also based on age and years of service at school, causing injustice among teachers. The purpose of this study is to assist the school in determining homeroom teachers based on the achievements and services of teachers in educating students. The research method used is the Analytical Hierarchy Process (AHP) method. Research in making this application is carried out using the waterfall model with 6 stages, namely needs analysis, design or design, coding, testing, implementation, and maintenance. Making this application program was developed with the PHP programming language and the database used is MySQL. With this system, it can help the school in determining the ranking of teachers based on the value of services that will be selected as homeroom teachers
This article aims to explain the evaluation of the online learning process during the COVID-19 pandemic at the teaching and education faculty of the University of Lampung using the CIPP model. From this study, it can be concluded that the level of achievement of the implementation of the online learning process on the context component obtained an average score of 4.17 (83.59%) with a good category; the input component obtained an average score of 3.973 (80.04%) with good category; the process component obtained an average score of 3,798 (76.88%) with sufficient category. This means that the implementation of online learning is still not able to overcome obstacles such as the uneven distribution of internet services that can be accessed by students in the application of online learning. as well as the speed of internet network access which is still slow and product components that get an average score of 4,107 (82.13%) in the good category. From the results of the study, it can be concluded that the implementation of online learning during the COVID-19 pandemic is quite good.
The development of information and communication technology also influences the progress of learning media innovation, this study uses the information system development method consisting of three stages of research development procedures, namely needs analysis, design, development and implementation. The subjects of this study were students on digital simulation subjects majoring in computer network engineering at SMK Revany Indra Putra. The results showed that interactive learning media on digital simulation subjects could be a variety of media for learning. It is expected that the results of the development of this virtual module will have an impact on increasing students' mastery in learning digital simulations.
Augmented Reality is a concept that combines virtual reality with world and a way to explore 3D objects. This game-based learning application has advantages in terms of more interactive and effective use, and is complemented by simple object modelling that can be widely applied in various media and is very supportive of interface technology through smartphone applications. The purpose of this research is to produce a learning media product by utilizing the development of Augmanted Reality- based 3D Virtual Technology using the marker and Unity 3D platforms in high school ICT Subjects in learning in the era of the industrial revolution 4.0 which is valid, practical and effective to foster critical thinking skills, improving and developing life skills that are realized through the achievement of student competencies. The type of research used is development research with a 4D (Four-D) model approach including the stages of define, design, develop and disseminate. Based on the results of the validation test research, the results obtained from the Content aspect of the media were 0.835 with the Valid category, from the media experts assessed from the media format aspect of 0.84 in the Valid category, and the media presentation aspect obtained Aiken's V value of 0.845 with the Valid category. The practicality of Augmanted Reality-based 3D Virtual Media was obtained from the teacher's response and student responses, from the teacher's response it was obtained an average of 88.57% with the very practical category and the student response was 81.63% with a very practical level of practicality. The effectiveness of 3D virtual media based on Augmanted Reality is obtained from the students' learning scores after using the media with the number of students who passed is 17 students (85%) out of 20 students and stated that the media is effective to improve student learning outcomes through the Gain score test with a value of 0.53 with category moderate. It is hoped that this application and can be developed again by researchers so that this application can help and support teachers in supporting the success of the student learning process.
Drug abuse is currently a very serious threat to the current generation. The current danger of drugs is so terrible that the government has to deal with drug abuse and drug addicts by means of rehabilitation. The National Police of the Republic of Indonesia, in particular the Directorate of Drugs and the Jambi Regional Police, based on the provisions of the applicable laws and regulations, regarding rehabilitation and narcotics addicts have an obligation to carry out a rehabilitation program. However, nationally, especially in Jambi Province, there is currently no reporting system on the management and control of narcotics addicts data online while based on 2021 data, the data on narcotics addicts is quite high, so it requires a system for monitoring the rehabilitation data for narcotics addicts to make it easier to monitor. its existence. In order to overcome the existing problems, the author wants to help and make it easier by designing and building an information system for the rehabilitation of narcotics addicts in the Jambi Regional Police area using the agile software development method. The purpose of building a system using this method is to assist and facilitate the management and control of narcotics addicts in the Jambi Regional Police by involving maximum involvement of stakeholders and related parties, especially the Narcotics Directorate and Jambi Regional Police so that the use of applications is more adaptive and can be developed more widely. more in responding to the challenges and changes that exist. The result of this research is that the system development is carried out using the agile software development method using six stages, namely meetings (meeting), planning (plan), design (develop), testing (test), and evaluation (evaluation). Based on the results of system testing carried out using black box testing, the system was as expected
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