Decision Support System (DSS) is a procedure-based model for processing data and assisting management in making decisions. Decision Support System (DSS) is a problem solving program and provides a solution to a decision in both structured and unstructured situations. Currently in the homeroom at SMA Ferdy Ferry Putra Jambi, it is still done subjectively by the principal. The assessment carried out by the principal is only based on the internal closeness factor between the teacher and the principal. Some possibilities for homeroom teachers are also based on age and years of service at school, causing injustice among teachers. The purpose of this study is to assist the school in determining homeroom teachers based on the achievements and services of teachers in educating students. The research method used is the Analytical Hierarchy Process (AHP) method. Research in making this application is carried out using the waterfall model with 6 stages, namely needs analysis, design or design, coding, testing, implementation, and maintenance. Making this application program was developed with the PHP programming language and the database used is MySQL. With this system, it can help the school in determining the ranking of teachers based on the value of services that will be selected as homeroom teachers
Augmented Reality is a concept that combines virtual reality with world and a way to explore 3D objects. This game-based learning application has advantages in terms of more interactive and effective use, and is complemented by simple object modelling that can be widely applied in various media and is very supportive of interface technology through smartphone applications. The purpose of this research is to produce a learning media product by utilizing the development of Augmanted Reality- based 3D Virtual Technology using the marker and Unity 3D platforms in high school ICT Subjects in learning in the era of the industrial revolution 4.0 which is valid, practical and effective to foster critical thinking skills, improving and developing life skills that are realized through the achievement of student competencies. The type of research used is development research with a 4D (Four-D) model approach including the stages of define, design, develop and disseminate. Based on the results of the validation test research, the results obtained from the Content aspect of the media were 0.835 with the Valid category, from the media experts assessed from the media format aspect of 0.84 in the Valid category, and the media presentation aspect obtained Aiken's V value of 0.845 with the Valid category. The practicality of Augmanted Reality-based 3D Virtual Media was obtained from the teacher's response and student responses, from the teacher's response it was obtained an average of 88.57% with the very practical category and the student response was 81.63% with a very practical level of practicality. The effectiveness of 3D virtual media based on Augmanted Reality is obtained from the students' learning scores after using the media with the number of students who passed is 17 students (85%) out of 20 students and stated that the media is effective to improve student learning outcomes through the Gain score test with a value of 0.53 with category moderate. It is hoped that this application and can be developed again by researchers so that this application can help and support teachers in supporting the success of the student learning process.
The development of information and communication technology also influences the progress of learning media innovation, this study uses the information system development method consisting of three stages of research development procedures, namely needs analysis, design, development and implementation. The subjects of this study were students on digital simulation subjects majoring in computer network engineering at SMK Revany Indra Putra. The results showed that interactive learning media on digital simulation subjects could be a variety of media for learning. It is expected that the results of the development of this virtual module will have an impact on increasing students' mastery in learning digital simulations.
Peranan penting dalam perkembangan sistem Informasi pengenalan motif batik di daerah olak kemang kota jambi berbasis android pada era sekarang ini. Batik merupakan budaya daerah yang unik, dan memiliki simbol. Batik juga memiliki banyak filosofi yang sangat mendalam. Dengan kehidupan yang modern saat ini sebenarnya kita dimudahkan dengan teknologi informasi yang semakin berkembang yang dapat membantu dalam melakukan beberapa aktivitas waktu dimanapun dan kapanpun. Demikian halnya proses mencari informasi tentang cara merawat batik yang benar serta motif apa yang ada pada batik tersebut. Olak Kemang Kota Jambi mendapat julukan kota batik, karena batik olak kemang memiliki corak yang khas dan variatif. Oleh karena itu. Penelitian ini menggunakan data spasial dan non spasial berupa nama toko batik, nama pemilik, nomor telepon, alamat, dan produk yang dijual dengan memanfaatkan popularitas smartphone Android sebagai program sistem informasinya. Aplikasi ini dikembangkan menggunakan kerangka android SDK, bahasa pemrograman java dan PHP, MySQL sebagai basis data. Hasil akhir dari penelitian ini adalah aplikasi Android sistem informasi motif batik olak kemang di Kota Jambi yang berisi informasi motif batik yang ada di olak kemang Kota Jambi.
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