Objectives: to investigate the scientific evidence on the use of Bloom’s taxonomy for developing competence in nursing professionals and students in clinical simulation. Methods: integrative review of the National Library of Medicine (NLM), National Institutes of Health (NIH), Cumulative Index to Nursing and Allied Health Literature (CINAHL), Latin American and Caribbean Literature in Health Sciences (LILACS), Web of Science and SCOPUS databases, using the Rayyan application. Results: a total of 871 studies were identified; four composed the sample. The development of clinical competence occurred through the coordination of knowledge, skills, and attitudes. To develop the cognitive domain, the objectives of knowledge and comprehension of the Bloom’s taxonomy were mobilized. The psychomotor domain required development of the skills demanded by the proposed clinical care. The affective domain was developed through will and motivation to learn. Conclusions: it is possible to develop clinical competence in nursing by adopting Bloom’s taxonomy in each phase of clinical simulation.
Objective: to evaluate the quality of the validation process performed in studies that developed simulated clinical scenarios for teaching and learning in nursing. Methods: the researchers conducted two steps: an integrative review in the Medical Literature Analysis and Retrieval System Online, Cumulative Index to Nursing and Allied Health Literature, Latin American and Caribbean Health Sciences Literature, Web of Science, SCOPUS, and Educational Resources Information Center databases; and the validation assessment, using the validated tool (Quality Assessment for Validity Studies). Results: 561 studies were identified, six of which comprised the sample, primary, methodological, available electronically and in full. Most showed good validation quality by meeting almost all the criteria required by the tool. Conclusion: the validation of studies on clinical scenarios was able to support reliable evidence for adoption in teaching through simulation in nursing.
Objective: To analyze the scientific evidence available in literature on the use of serious games for health students to learn about cardiopulmonary resuscitation. Methods: Integrative review in PubMed / MEDLINE®, LILACS, Scopus and CINAHL databases. Included primary studies, in Portuguese, English or Spanish, from January 2009 to August 2019. The Rayyan software was used for study selection. Results: We identified 115 studies, and 8 composed the sample, categorizing two domains: : Intention of the study with regard to cardiopulmonary resuscitation through the serious game, and method used by the serious game to teach CPR. Conclusion: Medical students are the main audience for serious game learning, and the main intentions of the games are to compare their effectiveness with traditional methodologies and knowledge retention. The method adopted is the description of a cardiorespiratory arrest for training. The serious game proved effective for learning cardiopulmonary resuscitation.
Objetivo: Compreender as modalidades e classificações da simulação como estratégia de ensino e aprendizagem para desenvolver competências clínicas em enfermagem. Métodos: Revisão integrativa, realizada em junho de 2021, nas fontes: Medical Literature Analysis and Retrieval System Online, Cumulative Index to Nursing and Allied Health Literature, Literatura Latino-Americana e do Caribe em Ciências da Saúde, Web of Science, Scopus e Educational Resources Information Center, sustentada pelo programa Rayyan para seleção dos manuscritos e pelo referencial da Análise de Conteúdo. Resultados: Nas bases de dados identificaram-se 1271 artigos e selecionaram-se oito para a amostra final. Elaboraram-se duas categorias: modalidades e classificações da simulação e habilidades desenvolvidas pela simulação. Destacaram-se a simulação clínica; virtual; híbrida e multimodal, classificadas de acordo com o ambiente de simulação, instrumentos adotados, categoria profissional envolvida e nível de fidelidade do cenário. A simulação virtual viabiliza-se por computador, jogos sérios e telessimulação. As principais habilidades desenvolvidas são cognitivas (conhecimentos), psicomotoras (procedimentais) e atitudinais (sentimentos). Considerações finais: A simulação clínica é a modalidade usualmente adotada para o ensino na enfermagem e há uma crescente valorização dos aspectos atitudinais/afetivos dos aprendizes na simulação.
Objective: To identify elements in scientific literature that make the video-assisted debriefing technique feasible in the teaching and learning process, in nursing simulation. Method: Integrative literature review, conducted from May to July of 2019. Primary studies, with no time frame, were selected in Portuguese, English or Spanish, in the PubMed®, Scopus®, CINAHL and LILACS databases, using the Rayyan application. Qualitative analysis was adopted. Results: 205 studies were initially identified, six of which were selected and categorized into: “Elements that make up the video-assisted debriefing technique”; "Benefits of using the video-assisted debriefing technique" and "Challenges of using the video-assisted debriefing technique". Conclusions: The elements that made the video-assisted debriefing technique feasible in the teaching and learning process in nursing were concept, objectives, material resources and procedure. The main benefit was the immediate recognition of behaviors, and the challenge was the risk that the video would make debriefing tiring and humiliating.
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