2020
DOI: 10.1590/1983-1447.2020.20190293
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The use of serious games as an innovative educational strategy for learning cardiopulmonary resuscitation: an integrative review

Abstract: Objective: To analyze the scientific evidence available in literature on the use of serious games for health students to learn about cardiopulmonary resuscitation. Methods: Integrative review in PubMed / MEDLINE®, LILACS, Scopus and CINAHL databases. Included primary studies, in Portuguese, English or Spanish, from January 2009 to August 2019. The Rayyan software was used for study selection. Results: We identified 115 studies, and 8 composed the sample, categorizing two domains: : Intention of the study … Show more

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Cited by 9 publications
(21 citation statements)
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References 33 publications
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“…O Ludic-Quest, na avaliação da ludicidade de jogos que tematizam a violência na área da saúde, preenche uma lacuna na construção de instrumentos válidos e confiáveis em estudos populacionais, haja vista a escassez identificada (1)(2)(3)(4)(5)(6)(7)(8) . Independentemente da tipologia (se digitais ou não digitais) ou da tendência adotada na criação de um jogo, os resultados identificam fatores subjacentes a um fenômeno de difícil mensuração, o lúdico, colocando-o no centro do campo epistêmico.…”
Section: Discussionunclassified
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“…O Ludic-Quest, na avaliação da ludicidade de jogos que tematizam a violência na área da saúde, preenche uma lacuna na construção de instrumentos válidos e confiáveis em estudos populacionais, haja vista a escassez identificada (1)(2)(3)(4)(5)(6)(7)(8) . Independentemente da tipologia (se digitais ou não digitais) ou da tendência adotada na criação de um jogo, os resultados identificam fatores subjacentes a um fenômeno de difícil mensuração, o lúdico, colocando-o no centro do campo epistêmico.…”
Section: Discussionunclassified
“…Esses estudos, entretanto, permanecem alheios à priorização do caráter disruptivo do lúdico, ao objetivarem finalidades estranhas às particularidades do jogo. Em geral, os SGH se distanciam de investigações sobre a jogabilidade e as emoções imaginativas nas partidas, ao investirem em protocolos com variáveis controláveis, os quais coíbem os aspectos brincantes do lúdico (3)(4)(5)(6) .…”
Section: Introductionunclassified
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“…Amount Published works 2021 01 A16- [17] "Comparative Effectiveness of Simulation versus Serious…" 2020 10 A07- [18] "Hands 2 Help: Educational "Serious Game" for teaching…" A08- [19] "Use of the serious game as an innovative educational strategy…" A11- [20] "Comparing Basic Life Support Serious Gaming Scores With…" A12- [21] "Developing a virtual simulation game for nursing…" A14- [22] "Precourse Preparation Using a Serious Smartphone Game on…" A19- [23] "A Pilot Study of CPR Quality Comparing an Augmented…" A20- [24] "Immersive Virtual Reality-Based Cardiopulmonary…" A22- [25] "Virtual Reality simulation technology for cardiopulmonary" A33- [26] "A Serious Game on the First-Aid Procedure in…" A34- [27] "Exploring User Needs in the Development…" 2019 10 A03- [28] "Proposal to build a serious game as an instrument for…" A05- [29] "Building a Health Game for Basic Life Support: Teaching…" A13- [30] "FASim: A 3D Serious Game for the First Aid Emergency" A15- [31] "Comparative evaluation of video-based online course versus…" A17- [32] "Virtual Reality Simulation Technology for Cardiopulmonary…" A21- [33] "Feasibility of an augmented reality cardiopulmonary…" A26- [34] "Holo-BLSD-A Holographic Tool" A29- [35] "Gamifying autonomous CPR training" A30- [36] "Comparing the effects on learning outcomes" A35- [37] "From experiencing to critical thinking: a contextual…" 2018 03 A04- [38] "Developing a Digital Game for Building First Aid Basics" A09- [39] "CPRforblind: A video game to introduce cardiopulmonary…" A31- [40] "Data analytics of mobile serious games" 2017 05 A06- [41] "Simulators for teaching cardiopulmonary resuscitation:…" A23- [42] "Affordable Hi-fidelity VR based CPR simulator" A24- [43] "Development and Evaluation of a Corrective" A28- [44] "A Serious Game For cardiopulmonary" A32- [45] "Designing an Engaging and Informative Application…" 2016 06 A01- [6] "Health in...…”
Section: Year Of Publicationmentioning
confidence: 99%
“…B. https://life-saver.org.uk Resuscitation Council UK; http://sauveunevie.be Universität Lüttich, Belgien; www.ircouncil.it/relive/Relive und www.ircouncil.it/picnic , beides Apps des Italian Resuscitation Council oder https://www.erc.edu/news/a-breathtaking-picnic-app Link der ERC-Website) [ 33 , 76 78 ]. Daher sollen mobile Geräte und derartige Apps in zukünftige Unterrichtsansätze einbezogen und mit Präsenzunterricht kombiniert werden.…”
Section: Evidenzbasierte Leitlinienunclassified