The switch in video delivery from traditional medium to Over-The-Top (OTT) based services has been a game changer for stakeholders of the media delivery ecosystem. It has changed the value chain enabling Content Delivery Networks and Content Providers to take the lion's share at the expense of Internet/Network Service Providers. Even if establishing collaboration between them naturally appears as the key to provide good Quality of Service to the end-users, they struggle in finding efficient and fair ways to do so. This paper directly tackles this problem and proposes a new model for content delivery actors to collaborate over a Virtualized Infrastructure, fairly balancing the revenue stream created. We list the main challenges and the new technical opportunities to solve them, among which the deployment of a distributed Network Function Virtualization (NFV) platform at the edge of the Internet Service Provider's network where a virtual Content Delivery Network (vCDN) is proposed to be deployed. Furthermore, we apply a game-theoretic analysis to study different ISP-CDN collaboration models and identify optimality conditions for our proposed CDNas-a-Virtual-Network-Function approach.
Virtualizing network functions is becoming a major trend in today's research on cloud computing. Among networking elements, the Home Gateway appears to be one with the most diverse functions to handle and thus, with great potential for virtualization. To this end, the paper proposes a solution to ease adoption by Service Providers of the latest breakthroughs in cloud computing technologies towards a virtualized Home Gateway. Although the NFV approach globally pretends bringing operational advantages in terms of CAPEX and OPEX, it is essential to prove them for Home Gateways scenarios where compatibility and versatility are strong requirements. To achieve this goal, we introduce the concept of Surrogate vNF, which makes Home Gateways NFV aware. The paper highlights a migration path towards full Home Gateway virtualization and proves its concept through a real implementation and a simulated evaluation on a practical use case related to video content distribution.
Adaptive bitrate streaming protocols, such as DASH, have seen extensive interests for their adaptation capabilities to increase consumers' Quality of Experience (QoE) over the Internet, and have become de-facto standards in web video delivery. Compared with traditional single-server approaches, multipleserver streaming offers the opportunity to exploit expanded bandwidth, link diversity, and reliability. In this paper, we expose our solution for multiple-server support to dynamic adaptive streaming applications: Multiple-Source Streaming (MS-Stream). Thanks to its codec agnosticism and DASH-compliance our contribution is a pragmatic and evolving solution for QoE enhancement that can be applied to many streaming architectures (CDNs, Clouds) and is particularly suited for distributed environments such as P2P or Set-Top-Box overlays. In addition, splitting content into multiple independent sub-streams provides the opportunity to achieve easy-to-design bitrate adaptation and server-switching mechanisms. We empirically validate our approach using an extensive collection of network profiles provided by the DASH Industry Forum. Our solution is compared with the full potential of DASH with several servers over several QoE criteria. Results show the QoE gain of using MS-Stream against DASH; an online demonstration is made available.
The efficient provision of multiple services via emerging mobile networking architectures will play a crucial role, towards the realization of the smart city concept. Several of the most demanding (from the required bandwidth point of view) scenarios in smart cities are related with media streaming, which is a key component in smart applications, like Smart Entertainment, Smart Tourism and Smart Surveillance, etc. Such applications are associated with the request of exploiting considerable amount of data, which is difficult to achieve especially in dense urban environments. In this context, this article presents a new solution for HTTP-compliant adaptive media streaming, dedicated to future 5G mobile networking systems. It aims at increasing bandwidth availability for media streaming, through the use of multiple radio access technologies and direct connections established between devices, if they are in proximity of each-other. The proposed solution considers the scenario, in which a high quality media stream is received by multi-path transmission in the Radio Access Network. The transmission exploits collaboration of neighboring devices, which can use direct device-to-device links. Thus, proxy nodes can be inserted between a given media receiver and access network. Towards ensuring optimized resource allocation at both levels: base-station-to-device and device-to-device, this paper introduces the modules required for collaboration streaming inside Radio Access Networks. The efficiency of the presented system is enhanced through the use of adaptive streaming technology with multiple description coding, well suited to multi-path delivery.
This chapter proposes a novel concept towards the deployment of a networked 'Media Ecosystem'. The proposed solution is based on a flexible cooperation between providers, operators, and end-users, finally enabling every user first to access the offered multimedia services in various contexts, and second to share and deliver his own audiovisual content dynamically, seamlessly, and transparently to other users. Towards this goal, the proposed concept provides content-awareness to the network environment, network-and user contextawareness to the service environment, and adapted services/content to the end user for his best service experience possible, taking the role of a consumer and/or producer.
Over the past few years, adaptive bitrate streaming protocols, such as DASH, have risen to enhance the End-Users' experience towards video consumption over the Internet. Current methods perform a smoother playback (i.e., fewer re-buffering states) trading off with quality fluctuations due to the client-server link state. The proposed work goes a step further and introduces an innovative lightweight streaming solution by taking advantage of bandwidth aggregation over multiple paths using multiple content sources at the same time. This pragmatic evolving approach outperforms the QoE delivered by current DASH-based or P2P-based solutions and leverages the scope of action made available to the media delivery chain actors. The proposed solution has been implemented and is compared to a DASH-based approach used in most existing VoD use-cases through a first set of experiments. Results demonstrate the strong advantages in terms of quality delivered at the End-User's side and buffer occupancy. Discussion on the necessary trade-offs is also tackled.
Increasing over-the-top video consumption endangers the sustainability of content delivery over the Internet. Internet Service Providers (ISP) face difficulties in competing on value-added services with content providers and Content Delivery Network (CDN) operators. In this respect, we propose a new model for the collaboration between content delivery stakeholders, so that CDN operators can deploy their software in ISP infrastructures leveraging on Network Function Virtualization (NFV). As the ISP network topology and utilization is deemed confidential, we use a high-level Service Level Agreement (SLA) for the negotiation of both computing resources and connectivity, allowing the ISP to optimize server selection, while providing at the same time sufficient flexibility to the CDN operators for content delivery. Furthermore, we present a linear programming formulation for the VNF Service Chain Embedding and an heuristic to increase problem tractability with a small cost overhead. Finally, we validate the efficiency of the proposed service chain model for virtual CDN management.
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