With the broader use of stereoscopic displays, a flurry of research activity about the accommodation-vergence conflict has emerged to highlight the implications for the human visual system. In stereoscopic displays, the introduction of binocular disparities requires the eyes to make vergence movements. In this study, we examined vergence dynamics with regard to the conflict between the stimulus-to-accommodation and the stimulus-to-vergence. In a first experiment, we evaluated the immediate effect of the conflict on vergence responses by presenting stimuli with conflicting disparity and focus on a stereoscopic display (i.e. increasing the stereoscopic demand) or by presenting stimuli with matched disparity and focus using an arrangement of displays and a beam splitter (i.e. focus and disparity specifying the same locations). We found that the dynamics of vergence responses were slower overall in the first case due to the conflict between accommodation and vergence. In a second experiment, we examined the effect of a prolonged exposure to the accommodation-vergence conflict on vergence responses, in which participants judged whether an oscillating depth pattern was in front or behind the fixation plane. An increase in peak velocity was observed, thereby suggesting that the vergence system has adapted to the stereoscopic demand. A slight increase in vergence latency was also observed, thus indicating a small decline of vergence performance. These findings offer a better understanding and document how the vergence system behaves in stereoscopic displays. We describe what stimuli in stereo-movies might produce these oculomotor effects, and discuss potential applications perspectives.
Viewing a scene on a screen display differs greatly from viewing it in the real world. The visual information is conveyed via a flat screen at a fixed distance, and this screen distance can influence how viewers perceive depth in stereograms in conventional stereoscopic displays. This study investigated whether screen distance influences perceived depth in Virtual Reality (VR) systems providing additional motion parallax information. Participants adjusted the depth of a vertical dihedron displayed as a random-dot stereogram. In a first experiment, the stimulus was presented either alone in a gray untextured background or in a cue-rich environment. We found that despite the extra motion parallax information in VR systems compared to conventional stereo-displays, physical screen distance still affected depth perception substantially at longer simulated distances. However, the effect lessened when observers were immersed in a rich and structured environment, possibly allowing them to use other depth cues. A second experiment assessed the influence of potentially potent display-related factors (resolution, display orientation, luminance non-uniformity, and specular reflection), as well as the effect of accommodation-vergence (A-V) conflict size. Depth perception was compared between a Head-Mounted Display (HMD) and an L-shaped system, and between a CAVE and an L-shaped system. These comparisons between CAVE-like VR systems and HMDs revealed that A-V conflict and inclusion of a rich environment were the major factors impacting depth perception. These results have practical and methodological implications for the reliable use of VR systems, especially where accurate depth-matching is involved.
Vertical binocular disparity is a source of distance information allowing the portrayal of the layout and 3D metrics of the visual space. The role of vertical disparity in the perception of depth, size, curvature, or slant of surfaces was revealed in several previous studies using cue conflict paradigms. In this study, we varied the configuration of stereo-cameras to investigate how changes in the horizontal and vertical disparity fields, conflicting with the vergence cue, affect perceived distance and depth. In four experiments, observers judged the distance of a cylinder displayed in front of a large fronto-parallel surface. Experiment 1 revealed that the presence of a background surface decreases the uncertainty in judgments of distance, suggesting that observers use the relative horizontal disparity between the target and the background as a cue to distance. Two other experiments showed that manipulating the pattern of vertical disparity affected both distance and depth perception. When vertical disparity specified a nearer distance than vergence (convergent cameras), perceived distance and depth were underestimated as compared with the condition where vertical disparity was congruent with vergence cues (parallel cameras). When vertical disparity specified a further distance than vergence, namely an infinite distance, distance and depth were overestimated. The removal of the vertical distortion lessened the effect on perceived distance. Overall, the results suggest that the vertical disparity introduced by the specific camera configuration is mainly responsible for the effect. These findings outline the role of vertical disparity in distance and depth perception and support the use of parallel cameras for designing stereograms.
When looking at objects at various distances in the physical space, the accommodation and vergence systems adjust their parameters to provide a single and clear vision of the world. Subtended muscle activity provides oculomotor cues that can contribute to the perception of depth and distance. While several studies have outlined the role of vergence in distance perception, little is known about the contribution of its concommitant accommodation component. It is possible to unravel the role of each of these physiological systems by placing observers in a situation where there is a conflict between accommodation and vergence distances. We thus sought to determine the contribution of each response system to perceived depth by simultaneously measuring vergence and accommodation while participants judged the depth of 3D stimuli. The distance conflict decreased depth constancy for stimulus displayed with negative disparity steps (divergence). Although vergence was unaffected by the stimulus distance, accommodation responses were significantly reduced when the stimulus was displayed with negative disparities. Our results show that biases in perceived depth follow undershoots in the disparity-driven accommodation response. These findings suggest that accommodation responses (i.e., from oculomotor information) can contribute to perceived depth.
The present study evaluates whether in schizophrenia deficits in specifying social distances appropriately for interindividual interactions might be related to abnormal capabilities in specifying the boundaries of reachable space. Using a stop-distance paradigm, 20 patients with schizophrenia and their controls judged from seven preselected angles when a target reached the boundaries of peripersonal space. Results revealed that spatial perception was similar for patients and controls throughout the workspace with more accurate judgments in the preferred hemi-field. Nevertheless, patients were significantly more variable in their judgments; this variability was correlated with the PANSS disorganization cluster. In task 2, participants were required to judge either the boundaries of reachable space (target was an object) or to evaluate social distances (target was a person). Results revealed here again increased judgment variability in schizophrenia, in both situations. Of key importance was that results were normalized in the patients, when judgments were made through voluntary movement. These results argue for a similar brain mechanism for the determination of space and social distances. Furthermore, they suggest an important role of voluntary movement for the creation of stronger motor representations of action goals, which provide the basis for more accurate judgments of space boundaries during both physical and social interactions. The findings are discussed in light of the embodied theory of cognition and their implications for social skills in patients suffering from mental illnesses.
Stereoscopic systems present binocular images on planar surface at a fixed distance. They induce cues to flatness, indicating that images are presented on a unique surface and specifying the relative depth of that surface. The center of interest of this study is on a second problem, arising when a 3D object distance differs from the display distance. As binocular disparity must be scaled using an estimate of viewing distance, object depth can thus be affected through disparity scaling. Two previous experiments revealed that stereoscopic displays can affect depth perception due to conflicting accommodation and vergence cues at near distances. In this study, depth perception is evaluated for farther accommodation and vergence distances using a commercially available 3D TV. In Experiment I, we evaluated depth perception of 3D stimuli at different vergence distances for a large pool of participants. We observed a strong effect of vergence distance that was bigger for younger than for older participants, suggesting that the effect of accommodation was reduced in participants with emerging presbyopia. In Experiment 2, we extended 3D estimations by varying both the accommodation and vergence distances. We also tested the hypothesis that setting accommodation open loop by constricting pupil size could decrease the contribution of focus cues to perceived distance. We found that the depth constancy was affected by accommodation and vergence distances and that the accommodation distance effect was reduced with a larger depth-of-focus. We discuss these results with regard to the effectiveness of focus cues as a distance signal. Overall, these results highlight the importance of appropriate focus cues in stereoscopic displays at intermediate viewing distances.
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