Abstract-Sesame is a software framework that aims at developing a modeling and simulation environment for the efficient design space exploration of heterogeneous embedded systems. Since Sesame recognizes separate application and architecture models within a single system simulation, it needs an explicit mapping step to relate these models for cosimulation. The design tradeoffs during the mapping stage, namely, the processing time, power consumption, and architecture cost, are captured by a multiobjective nonlinear mixed integer program. This paper aims at investigating the performance of multiobjective evolutionary algorithms (MOEAs) on solving large instances of the mapping problem. With two comparative case studies, it is shown that MOEAs provide the designer with a highly accurate set of solutions in a reasonable amount of time. Additionally, analyses for different crossover types, mutation usage, and repair strategies for the purpose of constraints handling are carried out. Finally, a number of multiobjective optimization results are simulated for verification.Index Terms-Design space exploration, evolutionary algorithms, mixed integer programming, multiobjective optimization, multiprocessor system-on-chip (SoC) design.
Abstract-With ever-increasing system complexities, all major semiconductor roadmaps have identified the need for moving to higher levels of abstraction in order to increase productivity in electronic system design. Most recently, many approaches and tools that claim to realize and support a design process at the so-called electronic system level (ESL) have emerged. However, faced with the vast complexity challenges, in most cases at best, only partial solutions are available. In this paper, we develop and propose a novel classification for ESL synthesis tools, and we will present six different academic approaches in this context. Based on these observations, we can identify such common principles and needs as they are leading toward and are ultimately required for a true ESL synthesis solution, covering the whole design process from specification to implementation for complete systems across hardware and software boundaries.
The application workloads in modern MPSoC-based embedded systems are becoming increasingly dynamic. Different applications concurrently execute and contend for resources in such systems, which could cause serious changes in the intensity and nature of the workload demands over time. To cope with the dynamism of application workloads at runtime and improve the efficiency of the underlying system architecture, this article presents a hybrid task mapping algorithm that combines a static mapping exploration and a dynamic mapping optimization to achieve an overall improvement of system efficiency. We evaluate our algorithm using a heterogeneous MPSoC system with three real applications. Experimental results reveal the effectiveness of our proposed algorithm by comparing derived solutions to the ones obtained from several other runtime mapping algorithms. In test cases with three simultaneously active applications, the mapping solutions derived by our approach have average performance improvements ranging from 45.9% to 105.9% and average energy savings ranging from 14.6% to 23.5%.
Abstract-Early design space exploration (DSE) is a key ingredient in system-level design of MPSoC-based embedded systems. The state of the art in this field typically still explores systems under a single, fixed application workload. In reality, however, the applications are concurrently executing and contending for system resources in such systems. As a result, the intensity and nature of application demands can change dramatically over time. This paper therefore introduces the concept of workload scenarios in the DSE process, capturing dynamic behavior both within and between applications. More specifically, we present and evaluate a novel, scenario-based DSE approach based on a coevolutionary genetic algorithm.
We present a new VLIW core as a successor to the TriMedia TM1000. The processor is targeted for embedded use in media-processing devices like DTVs and set-top boxes. Intended as a core, its design must be supplemented with on-chip co-processors to obtain a cost-effective system. Good performance is obtained through a uniform 64-bit 5 issue-slot VLIW design, supporting subword parallelism with an extensive instruction set optimized with respect to media-processing. Multi-slot 'super-ops' allow powerful multi-argument and multi-result operations. As an example, an IDCT algorithm shows a very low instruction count in comparison with other processors. To achieve good performance, critical sections in the application program source code need to be rewritten with vector data types and function calls for media operations. Benchmarking with several media applications was used to tune the instruction set and study cache behavior. This resulted in a VLIW architecture with wide data paths and relatively simple cpu control.
Abstract-System-level simulation and design space exploration (DSE) are key ingredients for the design of multiprocessor system-on-chip (MP-SoC) based embedded systems. The efforts in this area, however, typically use ad-hoc software infrastructures to facilitate and support the system-level DSE experiments. In this paper, we present a new, generic systemlevel MP-SoC DSE infrastructure, called NASA (Non Ad-hoc Search Algorithm). This highly modular framework uses welldefined interfaces to easily integrate different system-level simulation tools as well as different combinations of search strategies in a simple plug-and-play fashion. Moreover, NASA deploys a so-called dimension-oriented DSE approach, allowing designers to configure the appropriate number of, possibly different, search algorithms to simultaneously co-explore the various design space dimensions. As a result, NASA provides a flexible and re-usable framework for the systematic exploration of the multi-dimensional MP-SoC design space, starting from a set of relatively simple user specifications. To demonstrate the distinct aspects of NASA, we also present several DSE experiments in which we, e.g., compare NASA configurations using a single search algorithm for all design space dimensions to configurations using a separate search algorithm per dimension. These experiments indicate that the latter multi-dimensional coexploration can find better design points and evaluates a higher diversity of design alternatives as compared to the more traditional approach of using a single search algorithm for all dimensions.
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