<span>Web Pedagogical Content Knowledge (WPACK) is an important competence for pre-service teachers in the educational technology course. However, novice pre-service teachers require the preparation stage to integrate the Web into instruction. The purpose of the study was to develop and to investigate the new instructional model for pre-service teachers in integrating the Web. The Preparation, Isolation, Transformation, Action, Reflection, and Revision (PINTARR) and two other models were implemented in three physics education technology groups with seventy-four participants. The instrument test was constructed to assess the pre-service teachers’ competencies, namely Student analysis, Curriculum organization, Instructional strategy selection, Evaluation, Technological knowledge, and Physics knowledge. The result of MANOVA showed pre-service teachers in PINTARR group outperformed overall the pre-service teachers’ competencies rather than the Multimedia and Web Design Learning group. The results indicated that the Preparation and the Isolation stage were the most important for novice pre-service teachers in improving the competencies.</span>
This research is aimed to develop Self Assessment Based on Higher Order Thinking Skills (SSA-HOTS) instrument in learning physics to train student's higher order thinking Skills. The development model using 4D from Thiagarajan with fifteen students as the subjects from Muhammadiyah 4 Senior High School with IPA Major. It was selected by random. Data collection techniques include test, observation, and questionnaire distribution then analyzed using correlation test. From the result of the research, it is found that the developed instrument is deserve to use, high reliability value, difficulty of problem proportional, and test item sensitive. Correlation assessment between student and teacher on cognitive, psychomotor, and affective aspects on the character of honesty and cooperation each 0.95; 0.83; 0.81; And 0.80 are in the high category. Students also responded positively to this instrument. So it can be concluded that the self assessment instrument based on Higher Order Thinking Skills is deserve to be used to train student higher order thinking skills.
This research generally aims to develop science chess media based on Higher Order Thinking Skills that valid for students. The specific objectives of this research are (1) developing science chess media based on higher order thinking skills, (2) knowing the feasibility of developed learning media, (3) knowing student learning outcomes after participating in learning using science chess media based on Higher Order Thinking Skills, (4) determine the response of students after learning. The application of science chess in learning uses one group pretest-posttest design. The research method used is development research by following 4 phases of Plomp. There is problem, analysis, design & develop prototype, and evaluation and then continued with the application using the one group pretest-posttest design. Based on research, it can be obtained: 1) the feasibility of science chess media based HOTS in the aspects of content feasibility, presentation, language according to BSNP (National Education Standards Board), and contextual assessment are in the category of decent to use, 2) the increase of student’s understanding on scientific concepts using science chess media based HOTS is 62.5, and 3) students gave a positive response to the science chess media based HOTS.
Pendidikan Karakter pada Anak Usia Dini merupakan faktor penting dalam menentukan masa depannya. Pengembangan Pendidikan Karakter pada Anak Usia Dini adalah proses pendidikan yang panjang yang harus dimulai sedini mungkin, oleh karena itu masuk dalam lingkup pendidikan anak usia dini. Karena anak-anak gemar bermain maka sering digunakan sebagai pendekatan dalam pendidikan anak usia dini. Permainan tradisional paling mudah dijangkau oleh anak-anak karena mudah didapatkan di lingkungan sekitarnya. Penelitian ini melibatkan 37 subjek berusia 4-6 tahun yang bersekolah di Taman Kanak-kanak, dengan Permainan Dingklik Oglak Aglik sebagai permainan tradisional dipilih untuk memfasilitasi pembelajaran. Data yang diperoleh dalam penelitian ini dianalisis dan dihitung dengan menggunakan pendekatan kuantitatif-deskriptif berdasarkan rata-rata skor Skala Linkert. Observasi dan dokumentasi digunakan untuk mengumpulkan data. Temuan menunjukkan bahwa pengembangan Pendidikan Karakter pada Anak Usia Dini melalui permainan tradisional dapat dilakukan, dibuktikan dengan bagaimana anak dapat mengembangkan sikap toleransi, disiplin, pengendalian diri, dan empati setelah diajarkan menggunakan bahasa Inggris sebagai sarana untuk menyampaikan konsep moral dan sikap kepada anak usia dini.
This descriptive qualitative study investigates the utilization and challenges associated with audio-visual media in enhancing the motivation of third-grade students at MI Miftahul Ulum Surabaya. Data collection involved observations, interviews, questionnaires, and documentation. Findings demonstrate that the use of audio-visual media effectively captures students' attention, increasing their motivation to actively engage in learning and facilitating comprehension of instructional content. However, challenges arise from limited access to necessary tools and the time-consuming preparation process for audio-visual materials. Thus, careful and thorough preparation is essential to ensure the optimal use of audio-visual media, enabling more effective learning experiences for students. Addressing these constraints can contribute to the successful integration of audio-visual resources in educational settings.
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