This chapter shows the first results of a technique based on the information from Web 2.0 that can speedily and economically detect the networks or people who play, anonymously or not, the role of cyberdestroyers. The group of presented examples is useful to probe the modus operandi of the cyberdestroyers of the online information systems and the democratic promotion of scientific knowledge in the future generations of users of interactive systems both online and offline. Finally, the chapter reveals the main patterns of behaviour of a cyberdestroyer in the context of social networks.
We present the main motivations why the excellence of the university education related to architectural CAD, graphic art/expression, and UX may be inexistent in Spain, by focusing exclusively on graphic design. A set of online examples allows to orient the potential users of computer systems, user experience (UX), electronic information systems and generators of original multimedia contexts towards the epistemological principles of the formal and factual sciences. Besides, we detected an educational anti-model and the mercantilism in CAD, architectural graphic expression, art and UX education with a semiotic analysis of the dynamic and static media in university websites.
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